7Maciek

Poland
154 matches tracked
Last updated:

How does 7Maciek play?

Rating 1.10 (from 133 matches) K/R 0.80 ADR 86.3 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 2.8
Knife kills 3 in 154 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 22x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +225
= Stayed the same
Rating at 1.10, Headshots at 55%
▼ Got worse
K/R −0.09, ADR −7.5, Win rate −10 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.78 (at the start 0.87). Slightly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −80 ELO
35 matches · 46% win rate
From match 5 of the day −16 ELO
30 matches · 43% win rate
On Fridays −86 ELO, win rate 42%

7Maciek loses the most ELO in match 2 of the day: −80 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Vertigo
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
67% better than 93%
0.82 better than 81%
88.4 better than 82%
1.14 better than 80%
54% of 200 duels better than 66%
26% of 27 situations better than 17%
Anubis39
51% better than 48%
0.80 better than 75%
87.9 better than 81%
1.10 better than 71%
52% of 137 duels right on the average
38% of 21 situations right on the average
Ancient28
54% better than 57%
0.75 right on the average
80.9 better than 45%
1.01 better than 41%
57% of 100 duels better than 80%
25% of 12 situations better than 19%
Inferno13
46% -
0.71 -
73.4 -
0.89-
41% of 37 duels -
50% of 6 situations -
Dust 211
73% -
0.84 -
92.2 -
1.14-
48% of 50 duels -
60% of 5 situations -
Cache6
33% -
0.72 -
76.4 -
1.04-
64% of 36 duels -
-
Nuke6
50% -
0.88 -
97.2 -
1.23-
54% of 24 duels -
25% of 4 situations -
Vertigo3
0% -
1.07 -
110.8 -
1.57-
78% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7Maciek plays

Across 154 matches 7Maciek averages K/R 0.80 and ADR 86.3; the rating across the 133 rated matches is 1.10. Biggest strength: K/D at 1.15, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 59 of 133 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 112 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. 7Maciek loses the most ELO in match 2 of the day (−80 ELO, win rate 46%). Things go best on Anubis (+90 ELO, win rate 51%). Match no. 4 of the day goes best: 70% win rate, +25 ELO. Improved over the last three months: ELO +225. Got weaker: K/R −0.09, ADR −7.5, Win rate −10 pp. Unchanged in recent months: Rating at 1.10, Headshots at 55%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.