7Kojubalbi

France
On FACEIT since 2018 359 matches tracked 121 matches in 30 days
ELO ▼ 11
3,030
30-day peak: 3,071
Rank EU ▲ 2,449 places
#6,803 #155 in FR
30 days · before #9,252 · best #6,803
Last updated:
Next update possible in 32m 57s

How does 7Kojubalbi play?

Rating 0.92 (from 148 matches) K/R 0.71 ADR 78.9 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 3%−8 pp better than 18%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.9
Knife kills 4 in 359 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.30.0 level
4Ks and aces 43x 4K, 5 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +231
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −9.9, Headshots −3 pp, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.78).

Patterns

From the last 359 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
63 matches · 51% wins
On Anubis −57 ELO
52 matches · 46% wins
Between 12:00 and 18:00 −184 ELO, win rate 50%
On Wednesdays +73 ELO, win rate 49%

7Kojubalbi loses the most ELO on Dust 2: −85 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
64% better than 89%
0.70 better than 30%
77.6 better than 33%
0.93 better than 17%
49% of 401 duels better than 35%
32% of 72 situations better than 30%
Dust 263
51% better than 45%
0.70 better than 30%
80.5 better than 48%
0.90 better than 9%
48% of 240 duels better than 31%
22% of 18 situations better than 12%
Anubis52
46% better than 25%
0.72 better than 39%
79.8 better than 43%
0.90 better than 8%
49% of 227 duels better than 34%
33% of 21 situations better than 40%
Ancient46
52% better than 47%
0.76 better than 58%
81.5 better than 50%
1.03 level
54% of 177 duels better than 66%
25% of 24 situations better than 21%
Inferno35
51% better than 38%
0.73 better than 41%
79.9 better than 39%
0.94-
62% of 118 duels better than 89%
48% of 25 situations better than 67%
Nuke32
53% better than 41%
0.68 better than 17%
74.1 better than 16%
0.86-
36% of 97 duels better than 1%
50% of 18 situations better than 74%
Cache20
50% -
0.70 -
79.8 -
0.85-
53% of 75 duels -
64% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7Kojubalbi plays

Across 359 matches 7Kojubalbi averages K/R 0.71 and ADR 78.9; the rating across the 148 rated matches is 0.92. Most room to improve: Rating at 0.92. That is better than only 8% of players on level 10. On average 15.8 kills per match, 46% of them headshots. The strongest map is Mirage with a 64% win rate in 111 matches. In 41 of 148 matches the rating was 1.10 or higher (28%), in 71 it was below 0.90. In 300 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: September 2026 at 0.92. 7Kojubalbi loses the most ELO on Dust 2 (−85 ELO, win rate 51%). Things go best on Mirage (+323 ELO, win rate 64%). Improved over the last three months: ELO +231. Got weaker: K/R −0.08, ADR −9.9, Headshots −3 pp, Win rate −16 pp. Last 30 days: 121 matches, win rate 50%, ELO balance −244.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.