77KENZ0

Cocos Islands
On FACEIT since 2020 199 matches tracked 43 matches in 30 days
ELO ▲ 30
2,455
30-day peak: 2,455
Rank EU
#61,393
Cocos Islands #55 in Cocos Islands
Last updated:

How does 77KENZ0 play?

Rating 0.95 (from 160 matches) K/R 0.71 ADR 77.7 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 160 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.6
Knife kills 5 in 199 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 29x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +15 pp, ELO +836
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.20, ADR −10.5

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.68 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
26 matches · 46% win rate
On Anubis −1 ELO
58 matches · 48% win rate
Between 0:00 and 6:00 −55 ELO, win rate 48%
On Fridays −24 ELO, win rate 45%

77KENZ0 loses the most ELO on Ancient: −58 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 46 · Ancient
  3. Highest rating in a match: 2.05 · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 58%
0.72 better than 37%
79.8 better than 43%
0.96 better than 24%
47% of 216 duels better than 25%
13% of 16 situations better than 3%
Anubis58
48% better than 35%
0.74 better than 47%
78.4 better than 34%
1.02 better than 43%
46% of 280 duels better than 22%
32% of 25 situations better than 33%
Dust 231
61% better than 81%
0.70 better than 30%
78.0 better than 35%
0.91 better than 10%
49% of 158 duels better than 37%
11% of 9 situations better than 3%
Ancient26
46% better than 28%
0.66 better than 11%
72.3 better than 9%
0.89 better than 7%
37% of 108 duels better than 1%
33% of 3 situations better than 38%
Nuke16
50% better than 36%
0.68 better than 14%
74.3 better than 13%
0.81-
41% of 70 duels better than 5%
33% of 3 situations better than 33%
Inferno5
80% -
0.74 -
81.9 -
1.03-
46% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 77KENZ0 plays

Across 199 matches 77KENZ0 averages K/R 0.71 and ADR 77.7; the rating across the 160 rated matches is 0.95. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 49 of 160 matches the rating was 1.10 or higher (31%), in 67 it was below 0.90. In 136 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. 77KENZ0 loses the most ELO on Ancient (−58 ELO, win rate 46%). Things go best on Mirage (+36 ELO, win rate 54%). Match no. 2 of the day goes best: 62% win rate, −88 ELO. Improved over the last three months: Headshots +2 pp, Win rate +15 pp, ELO +836. Got weaker: K/R −0.11, Rating −0.20, ADR −10.5. Last 30 days: 43 matches, win rate 67%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.