75hzzi

Russia
On FACEIT since 2019 247 matches tracked 108 matches in 30 days
ELO ▼ 135
2,321
30-day peak: 2,867
Rank EU
#93,816
Russia #26,664 in Russia
Last updated:
Next update possible in 1h 45m

How does 75hzzi play?

Rating 1.06 (from 226 matches) K/R 0.75 ADR 79.4 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 226 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.0
Zeus kills2 in 247 matches
Knife kills 12 in 247 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +364
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.11, Rating −0.21, ADR −9.9, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
49 matches · 45% win rate
On Mirage −75 ELO
92 matches · 49% win rate
On Thursdays −5 ELO, win rate 36%

75hzzi loses the most ELO on Anubis: −120 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Nuke
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 37%
0.76 better than 57%
79.6 better than 42%
1.08 better than 63%
56% of 338 duels better than 76%
32% of 73 situations better than 32%
Dust 253
64% better than 87%
0.76 better than 57%
81.2 better than 50%
1.06 better than 56%
58% of 263 duels better than 83%
50% of 42 situations better than 81%
Anubis49
45% better than 27%
0.71 better than 33%
75.1 better than 18%
1.00 better than 37%
56% of 204 duels better than 73%
51% of 37 situations better than 79%
Nuke17
53% better than 45%
0.80 better than 65%
80.8 better than 41%
1.21-
68% of 53 duels better than 98%
36% of 11 situations better than 40%
Ancient16
31% better than 3%
0.75 right on the average
75.4 better than 20%
1.06 better than 60%
55% of 64 duels better than 68%
30% of 10 situations better than 30%
Inferno12
50% -
0.76 -
84.6 -
1.00-
61% of 28 duels -
40% of 5 situations -
Cache7
57% -
0.79 -
86.9 -
1.07-
53% of 43 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 75hzzi plays

Across 247 matches 75hzzi averages K/R 0.75 and ADR 79.4; the rating across the 226 rated matches is 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 53 matches. In 97 of 226 matches the rating was 1.10 or higher (43%), in 79 it was below 0.90. In 169 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: June 2026 at 1.31. 75hzzi loses the most ELO on Anubis (−120 ELO, win rate 45%). Things go best in match 2 of the day (+25 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: ELO +364. Got weaker: K/R −0.11, Rating −0.21, ADR −9.9, Win rate −6 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 108 matches, win rate 44%, net ELO −169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.