72MAYOT72

Russia
On FACEIT since 2025 170 matches tracked 89 matches in 30 days
Last updated:

How does 72MAYOT72 play?

Rating 1.10 K/R 0.80 ADR 84.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 170 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.3
Knife kills 7 in 170 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 29x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +397
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 84.3
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
47 matches · 40% win rate
On Ancient −33 ELO
60 matches · 53% win rate
On Nuke −25 ELO
31 matches · 45% win rate

72MAYOT72 loses the most ELO in match 1 of the day: −48 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
53% right on the average
0.81 better than 76%
85.2 better than 66%
1.13 better than 78%
55% of 309 duels better than 68%
62% of 21 situations better than 93%
Anubis51
57% better than 64%
0.80 better than 73%
87.2 better than 77%
1.10 better than 66%
54% of 241 duels better than 61%
34% of 35 situations better than 40%
Nuke31
45% better than 19%
0.80 better than 69%
84.6 better than 60%
1.11 better than 66%
51% of 164 duels better than 39%
36% of 25 situations better than 41%
Mirage17
47% better than 26%
0.79 better than 69%
83.3 better than 59%
1.12 better than 73%
51% of 82 duels better than 44%
31% of 13 situations better than 28%
Inferno9
33% -
0.68 -
74.7 -
0.91-
49% of 39 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 72MAYOT72 plays

Across 170 matches 72MAYOT72 averages K/R 0.80, ADR 84.9 and a rating of 1.10. Biggest strength: Utility damage per round at 5.1, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Anubis with a 57% win rate in 51 matches. In 83 of 170 matches the rating was 1.10 or higher (49%), in 59 it was below 0.90. In 129 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. 72MAYOT72 loses the most ELO in match 1 of the day (−48 ELO, win rate 40%). Things go best in match 3 of the day (±0 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: ELO +397. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 84.3. Last 30 days: 89 matches, win rate 52%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.