71799

China
On FACEIT since 2021 250 matches tracked 35 matches in 30 days
Last updated:

How does 71799 play?

Rating 1.08 K/R 0.76 ADR 81.7 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 250 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 2.7
Knife kills 4 in 250 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 24x 4K, 4 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +326
= Stayed the same
Headshots at 56%, Win rate at 50%
▼ Got worse
K/R −0.06, Rating −0.11, ADR −6.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
51 matches · 51% win rate
On Mirage −26 ELO
85 matches · 48% win rate
On Mondays +6 ELO, win rate 38%

71799 loses the most ELO on Dust 2: −50 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
48% better than 36%
0.78 better than 66%
84.3 better than 65%
1.10 better than 69%
55% of 292 duels better than 71%
26% of 54 situations better than 17%
Dust 251
51% better than 48%
0.71 better than 33%
76.9 better than 26%
1.03 better than 46%
49% of 180 duels better than 34%
30% of 30 situations better than 31%
Anubis35
57% better than 66%
0.77 better than 62%
83.4 better than 62%
1.11 better than 74%
54% of 134 duels better than 62%
38% of 21 situations right on the average
Ancient33
48% better than 36%
0.82 better than 82%
86.3 better than 74%
1.14 better than 82%
56% of 114 duels better than 74%
39% of 28 situations better than 54%
Inferno21
62% better than 75%
0.75 better than 47%
78.0 better than 29%
1.10 better than 58%
53% of 75 duels better than 44%
42% of 12 situations better than 60%
Nuke15
40% better than 12%
0.64 better than 7%
70.2 better than 7%
0.91 better than 9%
40% of 50 duels better than 3%
30% of 10 situations better than 22%
Cache10
50% -
0.78 -
87.1 -
1.13-
55% of 47 duels -
58% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 71799 plays

Across 250 matches 71799 averages K/R 0.76, ADR 81.7 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 117 of 250 matches the rating was 1.10 or higher (47%), in 73 it was below 0.90. In 184 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.17. 71799 loses the most ELO on Dust 2 (−50 ELO, win rate 51%). Things go best on Ancient (+51 ELO, win rate 48%). From match no. 5 of the day on, things go best: 57% win rate, +27 ELO. Improved over the last three months: ELO +326. Got weaker: K/R −0.06, Rating −0.11, ADR −6.1. Unchanged in recent months: Headshots at 56%, Win rate at 50%. Last 30 days: 35 matches, win rate 57%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.