70adrEnjoyer

Poland
On FACEIT since 2020 317 matches tracked 102 matches in 30 days
ELO ▼ 39
2,404
30-day peak: 2,572
Rank EU
#72,331
Poland #3,845 in Poland
Last updated:

How does 70adrEnjoyer play?

Rating 0.91 (from 296 matches) K/R 0.65 ADR 71.8 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 296 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.5
Knife kills 4 in 317 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 20x 4K, 0 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +221
= Stayed the same
Rating at 0.91, ADR at 71.2, Headshots at 46%
▼ Got worse
K/R −0.04, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
68 matches · 49% win rate
In match 3 of the day +61 ELO
57 matches · 47% win rate
On Thursdays −50 ELO, win rate 49%

70adrEnjoyer loses the most ELO on Ancient: −50 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
44% better than 21%
0.62 better than 6%
68.9 better than 5%
0.86 better than 5%
48% of 331 duels better than 30%
26% of 39 situations better than 19%
Anubis72
63% better than 82%
0.68 better than 20%
75.4 better than 19%
0.98 better than 30%
52% of 228 duels right on the average
40% of 47 situations better than 54%
Ancient68
49% better than 38%
0.64 better than 6%
71.4 better than 7%
0.89 better than 7%
51% of 271 duels better than 45%
36% of 36 situations better than 44%
Dust 243
58% better than 72%
0.67 better than 17%
73.5 better than 15%
0.94 better than 17%
47% of 151 duels better than 27%
35% of 20 situations better than 43%
Cache22
55% -
0.59 -
67.2 -
0.82-
47% of 86 duels -
40% of 5 situations -
Nuke19
68% better than 89%
0.69 better than 18%
75.5 better than 17%
1.01 better than 34%
51% of 61 duels better than 42%
18% of 11 situations better than 7%
Inferno5
40% -
0.50 -
58.5 -
0.70-
45% of 20 duels -
100% of 1 situations -
Vertigo4
50% -
0.78 -
84.6 -
1.08-
48% of 23 duels -
50% of 4 situations -
Overpass3
67% -
0.64 -
65.9 -
0.78-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 70adrEnjoyer plays

Across 317 matches 70adrEnjoyer averages K/R 0.65 and ADR 71.8; the rating across the 296 rated matches is 0.91. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.1 kills per match with 46% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 80 of 296 matches the rating was 1.10 or higher (27%), in 141 it was below 0.90. In 235 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. 70adrEnjoyer loses the most ELO on Ancient (−50 ELO, win rate 49%). Things go best on Anubis (+47 ELO, win rate 63%). Improved over the last three months: ELO +221. Got weaker: K/R −0.04, Win rate −4 pp. Unchanged in recent months: Rating at 0.91, ADR at 71.2, Headshots at 46%. Last 30 days: 102 matches, win rate 50%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.