7000PUFFS

South Korea
On FACEIT since 2024 145 matches tracked 21 matches in 30 days
Last updated:

How does 7000PUFFS play?

Rating 1.09 K/R 0.79 ADR 85.4 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 145 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

39% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 2.5
Zeus kills1 in 145 matches
Knife kills 8 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 18x 4K, 6 aces in 104 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 6%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 84.4
▼ Got worse
Headshots −2 pp, ELO −96

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 +74 ELO, win rate 39%
On Mondays +25 ELO, win rate 38%

7000PUFFS loses the most ELO in match 3 of the day: ±0 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
43% better than 24%
0.81 better than 86%
88.1 better than 87%
1.10 better than 80%
55% of 187 duels better than 76%
46% of 24 situations better than 72%
Dust 227
41% better than 21%
0.69 better than 33%
75.0 better than 25%
0.98 better than 40%
49% of 116 duels better than 43%
54% of 13 situations better than 87%
Ancient25
52% right on the average
0.83 better than 90%
87.6 better than 84%
1.12 better than 85%
57% of 99 duels better than 80%
20% of 15 situations better than 11%
Anubis25
44% better than 26%
0.81 better than 82%
86.4 better than 78%
1.11 better than 78%
52% of 96 duels better than 56%
18% of 11 situations better than 11%
Inferno8
50% -
0.80 -
82.8 -
1.16-
57% of 44 duels -
50% of 4 situations -
Cache6
83% -
0.87 -
94.8 -
1.21-
48% of 29 duels -
-
Nuke6
17% -
0.78 -
86.8 -
1.08-
57% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7000PUFFS plays

Across 145 matches 7000PUFFS averages K/R 0.79, ADR 85.4 and a rating of 1.09. Biggest strength: 3K rounds at 4.9%, better than 85% of level 9 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 9 players. Averages 17.6 kills per match with 50% headshots. The strongest map is Ancient with a 52% win rate in 25 matches. In 69 of 145 matches the rating was 1.10 or higher (48%), in 51 it was below 0.90. In 104 matches with detailed stats: 18 4Ks and 6 aces. Best month by rating: June 2026 at 1.19. 7000PUFFS loses the most ELO in match 3 of the day (±0 ELO, win rate 39%). Things go best on Ancient (+81 ELO, win rate 52%). Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −96. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.4. Last 30 days: 21 matches, win rate 48%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.