6yar

AE
On FACEIT since 2024 237 matches tracked 98 matches in 30 days
Last updated:

How does 6yar play?

Rating 0.94 (from 218 matches) K/R 0.67 ADR 73.1 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 218 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 47%−3 pp · Ø 50% better than 33%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.93−0.07 · Ø 1.00 better than 12%
Pistol kills per match 2.5
Knife kills 9 in 234 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.1%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 6%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 29x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 72.4, Headshots at 47%, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months unchanged at 0.67. Slightly below the average (0.72).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
32 matches · 41% win rate
On Nuke −47 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 +2 ELO, win rate 39%
On Fridays −2 ELO, win rate 48%

6yar loses the most ELO on Dust 2: −71 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
63% better than 87%
0.70 better than 29%
75.6 better than 23%
1.01 better than 40%
51% of 254 duels right on the average
46% of 28 situations better than 71%
Anubis42
57% better than 66%
0.63 better than 6%
69.0 better than 4%
0.85 better than 3%
42% of 207 duels better than 7%
48% of 21 situations better than 71%
Dust 232
41% better than 16%
0.73 better than 45%
78.8 better than 38%
1.02 better than 45%
47% of 144 duels better than 27%
28% of 25 situations better than 21%
Cache31
68% -
0.66 -
72.9 -
0.93-
52% of 166 duels -
60% of 15 situations -
Nuke29
48% better than 28%
0.67 better than 16%
72.6 better than 11%
0.96 better than 23%
51% of 131 duels better than 40%
38% of 13 situations right on the average
Ancient26
46% better than 28%
0.62 better than 4%
70.4 better than 4%
0.89 better than 9%
48% of 89 duels better than 31%
44% of 9 situations better than 66%
Vertigo13
69% -
0.63 -
66.1 -
0.91-
49% of 57 duels -
33% of 9 situations -
Inferno10
40% -
0.68 -
77.9 -
0.97-
50% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6yar plays

Across 234 matches 6yar averages K/R 0.67 and ADR 73.1; the rating across the 218 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 73.1, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 47% headshots. The strongest map is Vertigo with a 69% win rate in 13 matches. In 60 of 218 matches the rating was 1.10 or higher (28%), in 96 it was below 0.90. In 184 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: June 2026 at 0.97. 6yar loses the most ELO on Dust 2 (−71 ELO, win rate 41%). Things go best on Cache (+139 ELO, win rate 68%). From match no. 5 of the day on, things go best: 67% win rate, +60 ELO. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 72.4, Headshots at 47%, Win rate at 55%. Last 30 days: 98 matches, win rate 56%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.