6ok

Azerbaijan
On FACEIT since 2013 234 matches tracked 234 matches in 30 days
ELO ▲ 36
2,575
30-day peak: 2,715
Rank EU
#40,715
Azerbaijan #76 in Azerbaijan
Last updated:

How does 6ok play?

Rating 1.04 K/R 0.76 ADR 85.5 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 234 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 50x 4K, 6 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether 6ok is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 234 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −205 ELO
32 matches · 34% win rate
On Dust 2 −41 ELO
69 matches · 45% win rate
On Thursdays −142 ELO, win rate 38%

6ok loses the most ELO on Anubis: −205 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
45% better than 24%
0.80 better than 73%
88.2 better than 79%
1.09 better than 64%
54% of 572 duels better than 63%
52% of 21 situations better than 83%
Mirage45
56% better than 63%
0.74 better than 44%
81.0 better than 47%
1.00 better than 33%
48% of 279 duels better than 26%
39% of 18 situations better than 53%
Anubis32
34% better than 5%
0.77 better than 58%
86.1 better than 72%
1.03 better than 41%
56% of 173 duels better than 71%
57% of 7 situations better than 88%
Cache30
63% -
0.76 -
87.2 -
1.04-
50% of 195 duels -
63% of 8 situations -
Inferno29
66% better than 74%
0.69 better than 14%
79.0 better than 23%
0.94 better than 7%
51% of 200 duels better than 32%
63% of 8 situations better than 94%
Nuke25
56% right on the average
0.80 better than 69%
91.9 better than 86%
1.09 better than 62%
53% of 139 duels right on the average
63% of 8 situations better than 91%
Ancient4
25% -
0.71 -
80.3 -
0.93-
56% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6ok plays

Across 234 matches 6ok averages K/R 0.76, ADR 85.5 and a rating of 1.04. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Inferno with a 66% win rate in 29 matches. In 95 of 234 matches the rating was 1.10 or higher (41%), in 84 it was below 0.90. In 234 matches with detailed stats: 50 4Ks and 6 aces. 6ok loses the most ELO on Anubis (−205 ELO, win rate 34%). Things go best on Mirage (+106 ELO, win rate 56%). Match no. 1 of the day goes best: 60% win rate, +1 ELO. Last 30 days: 234 matches, win rate 51%, net ELO −154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.