6o6o6o6

Sweden
On FACEIT since 2023 61 matches tracked 20 matches in 30 days
Last updated:

How does 6o6o6o6 play?

Rating 1.01 K/R 0.72 ADR 78.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 39% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 3.2
Knife kills 4 in 61 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 15x 4K, 2 aces in 61 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether 6o6o6o6 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
24 matches · 54% win rate

6o6o6o6 loses the most ELO on Mirage: −27 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Highest rating in a match: 2.19 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 61%
0.72 better than 44%
77.8 better than 37%
1.02 better than 52%
50% of 113 duels better than 46%
42% of 19 situations better than 62%
Ancient12
58% -
0.72 -
75.0 -
1.03-
49% of 45 duels -
20% of 10 situations -
Dust 212
58% -
0.73 -
79.2 -
1.03-
44% of 50 duels -
33% of 9 situations -
Anubis6
50% -
0.65 -
79.7 -
0.86-
48% of 25 duels -
33% of 3 situations -
Inferno3
67% -
0.75 -
79.8 -
1.06-
67% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6o6o6o6 plays

Across 61 matches 6o6o6o6 averages K/R 0.72, ADR 78.1 and a rating of 1.01. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 17 of 61 matches the rating was 1.10 or higher (28%), in 20 it was below 0.90. In 61 matches with detailed stats: 15 4Ks and 2 aces. 6o6o6o6 loses the most ELO on Mirage (−27 ELO, win rate 54%). Things go best in match 1 of the day (+31 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +31 ELO. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.