6noah9

Switzerland
96 matches tracked
Last updated:

How does 6noah9 play?

K/R 0.83 ADR 87.3 from 96 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 34%
Opening duels won 47%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 33%
Clutch 1v2 won 18%−3 pp better than 31%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 62%
AWP share of kills 3%−8 pp better than 20%
K/D 1.16+0.15 better than 91%
Pistol kills per match 2.8
Knife kills 3 in 96 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.6 pp better than 84%
Rounds with 3K 5.6%+1.7 pp better than 95%
MVPs per match 2.8+0.5 better than 94%
4Ks and aces 9x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 3.2−1.1 better than 25%
Enemies flashed per round 0.280.00 level
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +50
= Stayed the same
K/R at 0.81, Headshots at 50%, Win rate at 48%
▼ Got worse
ADR −5.4

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.81 (at the start 0.84).

Patterns

From the last 96 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −59 ELO
21 matches · 43% wins

6noah9 loses the most ELO on Ancient: −59 ELO, 43% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 45 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 23%
0.84 better than 90%
84.6 better than 74%
-
50% of 78 duels better than 47%
45% of 20 situations better than 70%
Ancient21
43% better than 26%
0.81 better than 84%
88.7 better than 85%
-
55% of 82 duels better than 75%
0% of 7 situations better than 1%
Dust 220
60% better than 83%
0.75 better than 61%
82.9 better than 67%
-
28% of 47 duels better than 1%
55% of 11 situations better than 88%
Anubis14
36% –
0.84 –
88.4 –
-
53% of 77 duels –
43% of 7 situations –
Cache7
43% –
0.92 –
93.8 –
-
70% of 23 duels –
25% of 4 situations –
Nuke3
67% –
1.02 –
101.1 –
-
67% of 12 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How 6noah9 plays

Biggest strength: Rounds with 3K at 5.6%. That is better than 95% of players on level 9. Most room to improve: Opening duels won at 47%. That is better than only 21% of players on level 9. On average 18.5 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 33 matches with detailed stats: 9 4Ks and 0 aces. 6noah9 loses the most ELO on Ancient (−59 ELO, win rate 43%). Things go best in match 2 of the day (+41 ELO, win rate 56%). Improved over the last three months: ELO +50. Got weaker: ADR −5.4. Unchanged in recent months: K/R at 0.81, Headshots at 50%, Win rate at 48%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.