6fq

Japan
On FACEIT since 2025 140 matches tracked 63 matches in 30 days
Last updated:

How does 6fq play?

Rating 1.10 K/R 0.79 ADR 82.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 140 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 2.8
Knife kills 2 in 140 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 33x 4K, 4 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 6fq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
40 matches · 53% win rate
Between 18:00 and 24:00 +25 ELO, win rate 47%
On Sundays −13 ELO, win rate 27%

6fq loses the most ELO on Mirage: −26 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.08 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 57%
0.80 better than 77%
81.5 better than 56%
1.09 better than 71%
53% of 171 duels better than 64%
36% of 25 situations better than 44%
Ancient28
54% better than 57%
0.74 right on the average
81.3 better than 48%
1.04 better than 55%
45% of 109 duels better than 16%
42% of 12 situations better than 59%
Dust 224
46% better than 30%
0.78 better than 70%
80.2 better than 46%
1.08 better than 66%
52% of 89 duels better than 54%
25% of 12 situations better than 18%
Anubis20
55% better than 59%
0.71 better than 35%
79.3 better than 40%
1.01 better than 42%
43% of 58 duels better than 10%
32% of 22 situations better than 35%
Nuke15
60% better than 65%
0.89 better than 89%
88.5 better than 76%
1.31 better than 94%
55% of 51 duels better than 62%
57% of 14 situations better than 86%
Cache10
40% -
0.92 -
94.7 -
1.28-
57% of 63 duels -
50% of 6 situations -
Inferno3
67% -
0.85 -
84.8 -
1.16-
58% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6fq plays

Across 140 matches 6fq averages K/R 0.79, ADR 82.7 and a rating of 1.10. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 61% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 66 of 140 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 140 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. 6fq loses the most ELO on Mirage (−26 ELO, win rate 53%). Things go best on Ancient (+48 ELO, win rate 54%). Match no. 3 of the day goes best: 57% win rate, −25 ELO. Last 30 days: 63 matches, win rate 51%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.