6e3_MaTa

Russia
On FACEIT since 2024 90 matches tracked
ELO
2,169
Peak across the last 90 matches: 2,169
Rank EU ▼ 147,234 places
#147,976
Russia #38,647 in Russia
30 days · prev. #742 · best #742
Last updated:

How does 6e3_MaTa play?

Rating 0.94 (from 40 matches) K/R 0.68 ADR 74.5 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 28% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 40%+18 pp · Ø 22% better than 99%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.6
Knife kills 1 in 90 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp
= Stayed the same
K/R at 0.69, ADR at 72.8
▼ Got worse
Headshots −9 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
20 matches · 30% win rate
On Mondays ±0 ELO, win rate 32%

6e3_MaTa loses the most ELO in match 2 of the day: ±0 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Nuke
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 57%
0.67 better than 20%
74.3 better than 21%
0.97 better than 31%
41% of 76 duels better than 6%
44% of 16 situations better than 67%
Dust 222
41% better than 16%
0.66 better than 14%
74.0 better than 16%
0.88-
60% of 25 duels better than 90%
0% of 2 situations better than 1%
Anubis15
47% better than 32%
0.64 better than 9%
67.0 better than 2%
0.80-
37% of 19 duels better than 2%
100% of 1 situations better than 99%
Ancient10
40% -
0.72 -
80.6 -
0.96-
50% of 24 duels -
0% of 7 situations -
Nuke10
70% -
0.80 -
78.9 -
1.19-
40% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6e3_MaTa plays

Across 90 matches 6e3_MaTa averages K/R 0.68 and ADR 74.5; the rating across the 40 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 10 of 40 matches the rating was 1.10 or higher (25%), in 22 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.23. 6e3_MaTa loses the most ELO in match 2 of the day (±0 ELO, win rate 30%). Things go best in match 1 of the day (+12 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +12 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.69, ADR at 72.8. Last 30 days: 8 matches, win rate 63%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.