6aldy_

Estonia
On FACEIT since 2024 208 matches tracked 56 matches in 30 days
ELO ▲ 350
2,134
30-day peak: 2,158
Rank EU
#164,352
Estonia #1,494 in Estonia
Last updated:

How does 6aldy_ play?

Rating 0.91 (from 168 matches) K/R 0.67 ADR 75.1 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.1
Knife kills 3 in 208 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 14x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +8 pp, ELO +514
= Stayed the same
K/R at 0.67, ADR at 76.1, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
49 matches · 49% win rate
On Anubis −68 ELO
39 matches · 46% win rate
Between 12:00 and 18:00 −50 ELO, win rate 41%
On Thursdays −5 ELO, win rate 30%

6aldy_ loses the most ELO on Mirage: −90 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 1.91 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient49
55% better than 58%
0.69 better than 25%
76.0 better than 22%
0.91 better than 15%
51% of 171 duels right on the average
24% of 21 situations better than 19%
Mirage49
49% better than 42%
0.64 better than 10%
72.3 better than 12%
0.89 better than 9%
46% of 150 duels better than 21%
24% of 29 situations better than 14%
Dust 242
45% better than 28%
0.69 better than 26%
76.2 better than 25%
0.96 better than 25%
45% of 114 duels better than 20%
62% of 21 situations better than 95%
Anubis39
46% better than 29%
0.64 better than 10%
77.9 better than 36%
0.84 better than 4%
50% of 173 duels better than 41%
20% of 10 situations better than 12%
Nuke16
50% better than 32%
0.66 better than 12%
72.9 better than 13%
0.90 better than 7%
43% of 49 duels better than 9%
63% of 8 situations better than 91%
Inferno8
50% -
0.71 -
78.4 -
1.02-
50% of 26 duels -
50% of 2 situations -
Cache4
50% -
0.73 -
73.5 -
0.99-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6aldy_ plays

Across 208 matches 6aldy_ averages K/R 0.67 and ADR 75.1; the rating across the 168 rated matches is 0.91. Most room to improve: K/D at 0.89, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Ancient with a 55% win rate in 49 matches. In 52 of 168 matches the rating was 1.10 or higher (31%), in 89 it was below 0.90. In 128 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. 6aldy_ loses the most ELO on Mirage (−90 ELO, win rate 49%). Things go best on Dust 2 (+34 ELO, win rate 45%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Rating +0.06, Win rate +8 pp, ELO +514. Unchanged in recent months: K/R at 0.67, ADR at 76.1, Headshots at 53%. Last 30 days: 56 matches, win rate 57%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.