Name history of 6aTman_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 6aTman_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 685 players in this group, each player over up to their last 100 matches.
Opening
Average38% of opening duels won and so well below the average (49%).
Clutch
Strength51% of 1v1s won and so well above the average (38%).
Weapons and aim
Average35% headshots and so well below the average (43%).
Impact
AverageExactly 3 kills in 2.8% of rounds and so clearly below the average (3.6%).
Utility and deaths
Strength0.62 enemies flashed per round and so well above the average (0.24).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98. Last 3 months: 0.89 (at the start 0.95). Clearly below the average (0.97).
Damage per round (ADR)
Best month: June 2026 with 91.8. Last 3 months: 77.5 (at the start 78.3). Just above the average (77.1).
Share of headshot kills
Best month: June 2026 with 37%. Last 3 months: 33% (at the start 35%). Well below the average (43%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 49% (at the start 48%). Just below the average (50%).
Best month: July 2026 with 1,337. Last 3 months: 1,075 (at the start 1,064).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 163 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
6aTman_ loses the most ELO on Mirage: −58 ELO, 30% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 1.88 · Inferno
- Most kills in a match: 32 · Dust 2
Maps in detail
from the last 163 matchesCompared with players on the same level who have at least 15 matches on the map.
How 6aTman_ plays
Across 163 matches 6aTman_ averages K/R 0.67 and ADR 78.0; the rating across the 146 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 51%, better than 97% of level 4 players. Most room to improve: Opening duels won at 38%, better than only 2% of level 4 players. Averages 14.7 kills per match with 35% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 53 of 146 matches the rating was 1.10 or higher (36%), in 75 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. 6aTman_ loses the most ELO on Mirage (−58 ELO, win rate 30%). Things go best in match 3 of the day (±0 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate. Got weaker: K/R −0.04, Rating −0.06, Headshots −2 pp. Unchanged in recent months: ADR at 77.5, Win rate at 49%, ELO at 1,075. Last 30 days: 4 matches, win rate 25%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.