6PUJlJlUAHT

Russia
On FACEIT since 2025 258 matches tracked 114 matches in 30 days
ELO ▲ 642
2,205
30-day peak: 2,205
Rank EU
#133,136
Russia #48,030 in Russia
Last updated:

How does 6PUJlJlUAHT play?

Rating 1.08 (from 237 matches) K/R 0.76 ADR 81.5 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 237 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.2
Knife kills 9 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 54x 4K, 5 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.76, ADR at 81.7
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −136 ELO
54 matches · 39% win rate
On Dust 2 −131 ELO
45 matches · 29% win rate
On Wednesdays −40 ELO, win rate 41%

6PUJlJlUAHT loses the most ELO in match 1 of the day: −136 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Anubis
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
56% better than 69%
0.81 better than 81%
85.0 better than 72%
1.15 better than 84%
55% of 410 duels better than 72%
39% of 51 situations better than 54%
Dust 245
29% better than 2%
0.72 better than 41%
79.2 better than 42%
1.01 better than 42%
47% of 182 duels better than 29%
31% of 36 situations better than 31%
Ancient42
52% better than 47%
0.72 better than 37%
78.4 better than 34%
1.06 better than 61%
54% of 147 duels better than 66%
52% of 27 situations better than 86%
Inferno26
54% better than 50%
0.80 better than 72%
83.3 better than 59%
1.11 better than 66%
52% of 138 duels better than 42%
48% of 25 situations better than 70%
Anubis22
45% better than 28%
0.70 better than 32%
77.9 better than 36%
0.99 better than 37%
64% of 85 duels better than 98%
31% of 16 situations better than 32%
Nuke13
62% -
0.74 -
82.6 -
1.01-
57% of 54 duels -
25% of 12 situations -
Cache12
33% -
0.71 -
73.7 -
1.03-
47% of 66 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6PUJlJlUAHT plays

Across 258 matches 6PUJlJlUAHT averages K/R 0.76 and ADR 81.5; the rating across the 237 rated matches is 1.08. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 40% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 109 of 237 matches the rating was 1.10 or higher (46%), in 76 it was below 0.90. In 237 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. 6PUJlJlUAHT loses the most ELO in match 1 of the day (−136 ELO, win rate 39%). Things go best in match 2 of the day (+90 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +90 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.7. Last 30 days: 114 matches, win rate 53%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.