6Miikka9

Palestine
On FACEIT since 2015 302 matches tracked 87 matches in 30 days
ELO ▲ 87
2,824
30-day peak: 2,824
Rank EU
#16,175
Palestine #28 in Palestine
Last updated:

How does 6Miikka9 play?

Rating 1.03 (from 278 matches) K/R 0.73 ADR 80.5 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 278 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (41%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.5
Knife kills 4 in 302 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 29x 4K, 5 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 7.1+3.1 · Ø 4.0 better than 97%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.3, Win rate +8 pp, ELO +77
= Stayed the same
K/R at 0.74, Rating at 1.03, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
29 matches · 38% win rate
On Anubis −16 ELO
41 matches · 44% win rate
On Tuesdays +42 ELO, win rate 45%

6Miikka9 loses the most ELO on Ancient: −62 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
59% better than 75%
0.75 better than 47%
79.7 better than 38%
1.11 better than 68%
50% of 289 duels better than 36%
45% of 44 situations better than 71%
Nuke60
58% better than 55%
0.79 better than 58%
85.0 better than 61%
1.07 better than 47%
55% of 210 duels better than 62%
46% of 24 situations better than 66%
Inferno44
55% better than 39%
0.71 better than 20%
79.9 better than 27%
1.01 better than 19%
47% of 213 duels better than 13%
27% of 30 situations better than 22%
Anubis41
44% better than 19%
0.66 better than 10%
77.1 better than 24%
0.93 better than 12%
46% of 169 duels better than 17%
21% of 14 situations better than 13%
Ancient29
38% better than 8%
0.75 right on the average
81.4 better than 46%
1.01 better than 35%
50% of 111 duels better than 37%
44% of 16 situations better than 66%
Cache20
55% better than 42%
0.73 better than 28%
84.1 better than 46%
0.97 better than 12%
60% of 96 duels better than 77%
44% of 9 situations better than 63%
Dust 214
57% -
0.59 -
68.5 -
0.82-
34% of 58 duels -
25% of 8 situations -
Vertigo6
67% -
0.86 -
95.3 -
1.20-
50% of 34 duels -
29% of 7 situations -
Overpass3
67% -
0.63 -
73.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 6Miikka9 plays

Across 302 matches 6Miikka9 averages K/R 0.73 and ADR 80.5; the rating across the 278 rated matches is 1.03. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 85 matches. In 105 of 278 matches the rating was 1.10 or higher (38%), in 103 it was below 0.90. In 231 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. 6Miikka9 loses the most ELO on Ancient (−62 ELO, win rate 38%). Things go best on Mirage (+164 ELO, win rate 59%). Improved over the last three months: ADR +4.3, Win rate +8 pp, ELO +77. Unchanged in recent months: K/R at 0.74, Rating at 1.03, Headshots at 45%. Last 30 days: 87 matches, win rate 60%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.