6IX7EVENNN

Czech Republic
271 matches tracked
Last updated:

How does 6IX7EVENNN play?

Rating 1.10 K/R 0.77 ADR 81.7 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 270 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,500-2,749 ELO

Compared with 2,505 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 14%+2 pp · Ø 12% better than 67%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.3
Knife kills 2 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 40%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 45x 4K, 2 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 81.0, Headshots at 49%, ELO at 2,799
▼ Got worse
Win rate −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −129 ELO
43 matches · 47% win rate
In match 4 of the day −110 ELO
33 matches · 45% win rate
On Mondays −8 ELO, win rate 42%

6IX7EVENNN loses the most ELO on Ancient: −129 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Cache
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis71
59% better than 72%
0.80 better than 74%
84.2 better than 65%
1.15 better than 80%
57% of 298 duels better than 78%
32% of 47 situations better than 28%
Dust 250
58% better than 70%
0.73 better than 41%
77.9 better than 31%
1.04 better than 46%
52% of 223 duels right on the average
45% of 33 situations better than 70%
Mirage45
44% better than 19%
0.78 better than 65%
82.2 better than 55%
1.12 better than 74%
50% of 156 duels better than 41%
28% of 40 situations better than 20%
Ancient43
47% better than 29%
0.78 better than 61%
81.9 better than 48%
1.11 better than 69%
56% of 155 duels better than 72%
27% of 33 situations better than 21%
Cache29
59% -
0.83 -
85.2 -
1.17-
49% of 105 duels -
42% of 19 situations -
Inferno16
31% better than 4%
0.78 right on the average
84.7 better than 47%
1.10 better than 47%
46% of 69 duels better than 12%
33% of 6 situations better than 42%
Nuke16
38% better than 4%
0.69 better than 23%
71.9 better than 12%
0.97 better than 25%
51% of 57 duels right on the average
36% of 11 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How 6IX7EVENNN plays

Across 270 matches 6IX7EVENNN averages K/R 0.77, ADR 81.7 and a rating of 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 134 of 270 matches the rating was 1.10 or higher (50%), in 84 it was below 0.90. In 211 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. 6IX7EVENNN loses the most ELO on Ancient (−129 ELO, win rate 47%). Things go best on Cache (+138 ELO, win rate 59%). Match no. 3 of the day goes best: 56% win rate, +50 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 81.0, Headshots at 49%, ELO at 2,799.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.