6FloatUp66

Canada
On FACEIT since 2019 171 matches tracked 71 matches in 30 days
Last updated:

How does 6FloatUp66 play?

Rating 1.16 K/R 0.83 ADR 87.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 171 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 2.9
Knife kills 2 in 171 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 33x 4K, 5 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −8.1, Win rate −10 pp, ELO −171

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.81 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −60 ELO
20 matches · 30% win rate
Between 12:00 and 18:00 +60 ELO, win rate 46%
On Sundays ±0 ELO, win rate 42%

6FloatUp66 loses the most ELO in match 4 of the day: −60 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 54%
0.84 better than 86%
89.5 better than 85%
1.17 better than 85%
57% of 356 duels better than 80%
39% of 31 situations better than 53%
Anubis41
54% better than 55%
0.80 better than 73%
86.0 better than 73%
1.11 better than 71%
50% of 221 duels better than 41%
31% of 29 situations better than 32%
Dust 231
52% right on the average
0.81 better than 78%
85.1 better than 68%
1.14 better than 79%
51% of 182 duels right on the average
21% of 19 situations better than 12%
Ancient26
54% better than 57%
0.81 better than 77%
83.0 better than 57%
1.16 better than 83%
55% of 142 duels better than 68%
33% of 21 situations better than 38%
Nuke15
53% better than 45%
0.90 better than 91%
90.9 better than 84%
1.27 better than 92%
58% of 88 duels better than 76%
36% of 14 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How 6FloatUp66 plays

Across 171 matches 6FloatUp66 averages K/R 0.83, ADR 87.0 and a rating of 1.16. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 49% headshots. The strongest map is Anubis with a 54% win rate in 41 matches. In 96 of 171 matches the rating was 1.10 or higher (56%), in 40 it was below 0.90. In 129 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: July 2026 at 1.31. 6FloatUp66 loses the most ELO in match 4 of the day (−60 ELO, win rate 30%). Things go best from match 5 of the day (+115 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +115 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.09, Rating −0.14, ADR −8.1, Win rate −10 pp, ELO −171. Last 30 days: 71 matches, win rate 45%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.