6APbI7A

Russia
On FACEIT since 2025 443 matches tracked 140 matches in 30 days
ELO ▼ 44
2,440
30-day peak: 2,769
Rank EU
#64,379
Russia #18,372 in Russia
Last updated:
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How does 6APbI7A play?

Rating 1.01 (from 393 matches) K/R 0.75 ADR 78.9 from 443 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 393 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (393 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Zeus kills1 in 443 matches
Knife kills 23 in 443 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 52x 4K, 8 aces in 393 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +139
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.12, ADR −12.5, Headshots −3 pp

Aug to Oct 2026 compared with Feb 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.86. Last 3 months: 0.74 (at the start 0.86). Right on the average (0.74).

Patterns

From the last 443 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −303 ELO
114 matches · 43% win rate
On Nuke −53 ELO
58 matches · 50% win rate
On Mondays +120 ELO, win rate 40%

6APbI7A loses the most ELO on Ancient: −303 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 443 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage165
50% better than 44%
0.76 better than 57%
79.7 better than 43%
1.05 better than 54%
46% of 572 duels better than 20%
40% of 92 situations better than 56%
Ancient114
43% better than 21%
0.74 better than 45%
79.7 better than 38%
0.97 better than 27%
49% of 462 duels better than 35%
29% of 56 situations better than 27%
Anubis70
60% better than 76%
0.75 right on the average
78.2 better than 32%
1.01 better than 38%
42% of 235 duels better than 7%
48% of 40 situations better than 75%
Nuke58
50% better than 32%
0.76 right on the average
76.9 better than 24%
1.03 better than 43%
45% of 203 duels better than 13%
54% of 24 situations better than 81%
Inferno18
44% better than 19%
0.78 better than 61%
82.4 better than 48%
1.06 better than 46%
49% of 70 duels better than 27%
22% of 9 situations better than 15%
Cache9
22% -
0.61 -
64.8 -
0.80-
27% of 30 duels -
50% of 6 situations -
Dust 26
50% -
0.69 -
75.8 -
0.89-
46% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6APbI7A plays

Across 443 matches 6APbI7A averages K/R 0.75 and ADR 78.9; the rating across the 393 rated matches is 1.01. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 70 matches. In 144 of 393 matches the rating was 1.10 or higher (37%), in 153 it was below 0.90. In 393 matches with detailed stats: 52 4Ks and 8 aces. Best month by rating: August 2026 at 1.06. 6APbI7A loses the most ELO on Ancient (−303 ELO, win rate 43%). Things go best on Mirage (+332 ELO, win rate 50%). Improved over the last three months: ELO +139. Got weaker: K/R −0.12, ADR −12.5, Headshots −3 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 140 matches, win rate 48%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.