6AP1HOB

Russia
On FACEIT since 2023 166 matches tracked 166 matches in 30 days
ELO ▼ 11
3,203
30-day peak: 3,513
Rank EU ▼ 1,798 places
#3,655
Russia #1,012 in Russia
30 days · prev. #1,857 · best #1,016
Last updated:

How does 6AP1HOB play?

Rating 0.89 K/R 0.64 ADR 70.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.88−0.17 · Ø 1.05 better than 2%
Pistol kills per match 2.6
Zeus kills1 in 166 matches
Knife kills 1 in 166 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 4%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 24x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
22 matches · 32% win rate
On Ancient −58 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 −28 ELO, win rate 34%
On Mondays −61 ELO, win rate 38%

6AP1HOB loses the most ELO in match 1 of the day: −62 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
39% better than 7%
0.59 better than 1%
68.6 better than 3%
0.84 better than 1%
42% of 194 duels better than 7%
42% of 31 situations better than 57%
Anubis41
54% better than 47%
0.65 better than 9%
71.5 better than 6%
0.93 better than 12%
47% of 177 duels better than 20%
26% of 19 situations better than 21%
Ancient35
46% better than 19%
0.63 better than 4%
70.9 better than 5%
0.87 better than 3%
43% of 136 duels better than 7%
16% of 19 situations better than 6%
Nuke19
47% better than 19%
0.66 better than 7%
67.0 better than 1%
0.90 better than 4%
44% of 68 duels better than 9%
22% of 9 situations better than 13%
Mirage8
50% -
0.77 -
82.1 -
1.11-
56% of 43 duels -
100% of 8 situations -
Inferno7
29% -
0.67 -
70.7 -
0.94-
55% of 29 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6AP1HOB plays

Across 166 matches 6AP1HOB averages K/R 0.64, ADR 70.4 and a rating of 0.89. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 13.9 kills per match with 59% headshots. The strongest map is Anubis with a 54% win rate in 41 matches. In 40 of 166 matches the rating was 1.10 or higher (24%), in 93 it was below 0.90. In 166 matches with detailed stats: 24 4Ks and 2 aces. 6AP1HOB loses the most ELO in match 1 of the day (−62 ELO, win rate 32%). Things go best on Anubis (+267 ELO, win rate 54%). Match no. 3 of the day goes best: 55% win rate. Last 30 days: 166 matches, win rate 45%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.