6AMINARMENIA

Russia
On FACEIT since 2018 225 matches tracked 38 matches in 30 days
Last updated:

How does 6AMINARMENIA play?

Rating 1.03 K/R 0.77 ADR 86.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 3.3
Knife kills 10 in 225 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 33x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, Win rate +6 pp
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 86.5
▼ Got worse
ELO −350

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
33 matches · 55% win rate
In match 3 of the day ±0 ELO
38 matches · 45% win rate
Between 0:00 and 6:00 +96 ELO, win rate 49%
On Saturdays +10 ELO, win rate 40%

6AMINARMENIA loses the most ELO on Anubis: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.52 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
55% better than 65%
0.76 better than 68%
85.3 better than 78%
1.01 right on the average
48% of 653 duels better than 37%
44% of 39 situations better than 68%
Dust 234
44% better than 29%
0.72 right on the average
86.1 better than 81%
0.94 better than 25%
42% of 265 duels better than 11%
44% of 9 situations better than 70%
Anubis33
55% better than 60%
0.76 better than 64%
85.1 better than 73%
1.02 right on the average
53% of 225 duels better than 61%
50% of 10 situations better than 80%
Nuke26
69% better than 90%
0.78 better than 58%
86.2 better than 67%
1.07 better than 53%
48% of 171 duels better than 26%
44% of 9 situations better than 62%
Ancient18
44% better than 25%
0.87 better than 95%
92.4 better than 93%
1.20 better than 94%
50% of 105 duels better than 45%
36% of 11 situations better than 45%
Inferno12
58% -
0.77 -
87.1 -
1.04-
49% of 67 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6AMINARMENIA plays

Across 225 matches 6AMINARMENIA averages K/R 0.77, ADR 86.2 and a rating of 1.03. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 16.7 kills per match with 44% headshots. The strongest map is Nuke with a 69% win rate in 26 matches. In 90 of 225 matches the rating was 1.10 or higher (40%), in 88 it was below 0.90. In 145 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. 6AMINARMENIA loses the most ELO on Anubis (−25 ELO, win rate 55%). Things go best on Mirage (+66 ELO, win rate 55%). Improved over the last three months: Headshots +7 pp, Win rate +6 pp. Got weaker: ELO −350. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 86.5. Last 30 days: 38 matches, win rate 55%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.