69teeny

Germany
On FACEIT since 2026 105 matches tracked 43 matches in 30 days
ELO ▲ 58
2,487
30-day peak: 2,487
Rank EU
#55,454
Germany #1,379 in Germany
Last updated:

How does 69teeny play?

Rating 1.38 K/R 0.96 ADR 101.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 105 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 39% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.50 K/D and so well above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.50+0.47 · Ø 1.03 better than 99%
Pistol kills per match 4.5
Knife kills 2 in 105 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 23x 4K, 7 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +363
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.6, Win rate −26 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.94 (at the start 1.00). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
39 matches · 69% win rate
In match 1 of the day −8 ELO
41 matches · 54% win rate

69teeny loses the most ELO on Mirage: −25 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Inferno
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 19 wins in a row · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
69% better than 95%
1.00 better than 99%
105.2 better than 99%
1.43 better than 99%
61% of 186 duels better than 92%
44% of 41 situations better than 69%
Dust 218
78% better than 99%
0.94 better than 98%
101.6 better than 98%
1.38 better than 99%
66% of 80 duels better than 98%
62% of 13 situations better than 96%
Anubis17
53% right on the average
0.94 better than 98%
101.7 better than 99%
1.34 better than 98%
63% of 72 duels better than 94%
47% of 15 situations better than 69%
Ancient12
67% -
0.89 -
93.9 -
1.28-
57% of 47 duels -
25% of 8 situations -
Inferno9
67% -
0.89 -
91.0 -
1.32-
60% of 42 duels -
33% of 6 situations -
Nuke9
67% -
1.01 -
100.4 -
1.48-
59% of 32 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 69teeny plays

Across 105 matches 69teeny averages K/R 0.96, ADR 101.1 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 21.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 78% win rate in 18 matches. In 76 of 105 matches the rating was 1.10 or higher (72%), in 12 it was below 0.90. In 77 matches with detailed stats: 23 4Ks and 7 aces. Best month by rating: July 2026 at 1.44. 69teeny loses the most ELO on Mirage (−25 ELO, win rate 69%). Things go best in match 3 of the day (+39 ELO, win rate 88%). Match no. 3 of the day goes best: 88% win rate, +39 ELO. Improved over the last three months: Headshots +6 pp, ELO +363. Got weaker: K/R −0.06, Rating −0.08, ADR −5.6, Win rate −26 pp. Last 30 days: 43 matches, win rate 63%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.