696969690

Mongolia
70 matches tracked
Last updated:

How does 696969690 play?

Rating 1.12 K/R 0.81 ADR 87.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 70 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (0.99).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.13+0.14 · Ø 0.99 better than 88%
Pistol kills per match 3.2
Knife kills 2 in 70 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 59%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 13x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 87.1, Headshots at 51%
▼ Got worse
Win rate −21 pp, ELO −77

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −156 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Most kills in a match: 56 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 77%
0.89 better than 97%
93.2 better than 96%
1.26 better than 97%
57% of 89 duels better than 83%
23% of 22 situations better than 13%
Ancient15
40% better than 21%
0.77 better than 69%
87.5 better than 81%
1.04 better than 63%
51% of 55 duels right on the average
33% of 9 situations better than 37%
Dust 213
23% -
0.81 -
85.7 -
1.07-
60% of 50 duels -
44% of 9 situations -
Inferno9
33% -
0.74 -
84.8 -
1.00-
49% of 39 duels -
50% of 8 situations -
Cache5
80% -
0.69 -
74.0 -
0.99-
33% of 21 duels -
50% of 4 situations -
Anubis3
67% -
0.69 -
74.4 -
1.04-
31% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 696969690 plays

Across 70 matches 696969690 averages K/R 0.81, ADR 87.1 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 89% of level 8 players. Averages 17.7 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 24 matches. In 33 of 70 matches the rating was 1.10 or higher (47%), in 20 it was below 0.90. In 49 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.28. Things go best on Mirage (+34 ELO, win rate 58%). Got weaker: Win rate −21 pp, ELO −77. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 87.1, Headshots at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.