6969-

Ethiopia
On FACEIT since 2020 202 matches tracked 70 matches in 30 days
Last updated:

How does 6969- play?

Rating 0.94 K/R 0.65 ADR 73.8 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 55%+4 pp · Ø 51% better than 70%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 7%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 4%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 20x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +174
= Stayed the same
K/R at 0.65, Rating at 0.94, ADR at 73.5, Headshots at 55%, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
56 matches · 54% win rate
In match 3 of the day +72 ELO
35 matches · 49% win rate
Between 0:00 and 6:00 −30 ELO, win rate 47%
On Wednesdays −22 ELO, win rate 29%

6969- loses the most ELO on Mirage: −101 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 53%
0.62 better than 4%
70.0 better than 5%
0.87 better than 4%
48% of 243 duels better than 25%
31% of 32 situations better than 26%
Dust 255
49% better than 33%
0.61 better than 3%
69.7 better than 4%
0.88 better than 4%
53% of 191 duels better than 55%
36% of 33 situations better than 43%
Ancient33
70% better than 93%
0.70 better than 24%
78.8 better than 32%
1.00 better than 32%
56% of 156 duels better than 72%
48% of 31 situations better than 73%
Anubis20
70% better than 93%
0.76 better than 54%
80.6 better than 44%
1.14 better than 76%
56% of 54 duels better than 70%
75% of 8 situations better than 99%
Nuke13
69% -
0.70 -
79.5 -
1.01-
45% of 58 duels -
33% of 6 situations -
Cache11
27% -
0.64 -
76.3 -
0.86-
49% of 45 duels -
100% of 4 situations -
Inferno11
55% -
0.71 -
76.6 -
1.00-
55% of 42 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6969- plays

Across 202 matches 6969- averages K/R 0.65, ADR 73.8 and a rating of 0.94. Biggest strength: Utility damage per round at 5.5, better than 86% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 14.3 kills per match with 55% headshots. The strongest map is Ancient with a 70% win rate in 33 matches. In 53 of 202 matches the rating was 1.10 or higher (26%), in 95 it was below 0.90. In 142 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. 6969- loses the most ELO on Mirage (−101 ELO, win rate 54%). Things go best on Ancient (+117 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +26 ELO. Improved over the last three months: ELO +174. Unchanged in recent months: K/R at 0.65, Rating at 0.94, ADR at 73.5, Headshots at 55%, Win rate at 57%. Last 30 days: 70 matches, win rate 63%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.