67monster6_7
Name history of 67monster6_7
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 67monster6_7 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.26 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 17.5% of rounds and so well above the average (13.4%).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 1.01. Last 3 months: 0.88 (at the start 0.76). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.43. Last 3 months: 1.25 (at the start 1.05). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 104.3. Last 3 months: 93.5 (at the start 79.7). Well above the average (80.8).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 54% (at the start 53%). Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 59% (at the start 48%). Well above the average (50%).
Best month: October 2026 with 2,437. Last 3 months: 2,437 (at the start 2,024).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 3.20 · Dust 2
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How 67monster6_7 plays
Across 106 matches 67monster6_7 averages K/R 0.85, ADR 90.8 and a rating of 1.21. Biggest strength: K/D at 1.26, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 54% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 69 of 106 matches the rating was 1.10 or higher (65%), in 19 it was below 0.90. In 85 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.43. Things go best on Dust 2 (+17 ELO, win rate 57%). Improved over the last three months: K/R +0.12, Rating +0.20, ADR +13.8, Win rate +11 pp, ELO +413. Unchanged in recent months: Headshots at 54%. Last 30 days: 75 matches, win rate 57%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.