67dick67

Canada
On FACEIT since 2024 154 matches tracked 20 matches in 30 days
Last updated:

How does 67dick67 play?

Rating 1.11 K/R 0.79 ADR 89.7 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 90%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.10+0.07 · Ø 1.03 better than 87%
Pistol kills per match 2.8
Zeus kills3 in 154 matches
Knife kills 40 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 69%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 90%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 26x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +6 pp
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −6.7, ELO −176

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −31 ELO
38 matches · 34% win rate
On Mirage −23 ELO
32 matches · 66% win rate
On Mondays ±0 ELO, win rate 29%

67dick67 loses the most ELO in match 2 of the day: −31 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 45 · Inferno

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
55% better than 64%
0.72 right on the average
82.8 better than 71%
1.03 better than 63%
44% of 197 duels better than 17%
68% of 19 situations better than 96%
Mirage32
66% better than 93%
0.79 better than 81%
93.3 better than 97%
1.10 better than 81%
57% of 191 duels better than 86%
50% of 12 situations better than 82%
Ancient23
35% better than 8%
0.86 better than 97%
97.1 better than 99%
1.20 better than 97%
54% of 139 duels better than 75%
29% of 14 situations better than 28%
Anubis20
50% right on the average
0.87 better than 97%
92.7 better than 96%
1.21 better than 97%
54% of 134 duels better than 69%
33% of 9 situations better than 41%
Inferno17
29% better than 2%
0.79 better than 84%
92.4 better than 96%
1.17 better than 93%
57% of 118 duels better than 82%
22% of 9 situations better than 16%
Cache13
38% -
0.78 -
86.5 -
1.07-
35% of 57 duels -
22% of 9 situations -
Nuke11
27% -
0.76 -
82.0 -
1.04-
48% of 63 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 67dick67 plays

Across 154 matches 67dick67 averages K/R 0.79, ADR 89.7 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 89.7, better than 95% of level 7 players. Averages 17.5 kills per match with 47% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 75 of 154 matches the rating was 1.10 or higher (49%), in 45 it was below 0.90. In 108 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. 67dick67 loses the most ELO in match 2 of the day (−31 ELO, win rate 34%). Things go best in match 3 of the day (+58 ELO, win rate 53%). Match no. 1 of the day goes best: 56% win rate, −23 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −6.7, ELO −176. Unchanged in recent months: Headshots at 47%. Last 30 days: 20 matches, win rate 45%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.