67Float-UP

Russia
On FACEIT since 2015 430 matches tracked 177 matches in 30 days
ELO ▲ 37
3,477
30-day peak: 3,651
Rank EU ▼ 234 places
#1,207
Russia #335 in Russia
30 days · prev. #973 · best #973
Last updated:

How does 67Float-UP play?

Rating 1.00 K/R 0.70 ADR 77.0 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 430 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (358 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.7
Knife kills 6 in 430 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 49x 4K, 4 aces in 358 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 77.1, Headshots at 60%, Win rate at 51%, ELO at 3,477
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 430 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −191 ELO
78 matches · 44% win rate
In match 3 of the day +18 ELO
53 matches · 45% win rate
On Tuesdays +183 ELO, win rate 40%

67Float-UP loses the most ELO on Nuke: −191 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Most kills in a match: 51 · Anubis
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis142
54% better than 47%
0.72 better than 33%
79.7 better than 39%
1.03 better than 39%
53% of 584 duels right on the average
48% of 93 situations better than 71%
Ancient131
54% better than 44%
0.72 better than 30%
77.5 better than 25%
1.02 better than 35%
52% of 553 duels better than 46%
46% of 78 situations better than 71%
Nuke78
44% better than 14%
0.67 better than 10%
73.3 better than 9%
0.94 better than 10%
50% of 368 duels better than 31%
44% of 41 situations better than 61%
Cache41
46% better than 12%
0.67 better than 6%
73.4 better than 7%
0.97 better than 10%
50% of 154 duels better than 24%
50% of 26 situations better than 75%
Inferno31
52% better than 18%
0.70 better than 20%
76.5 better than 15%
0.99 better than 16%
47% of 131 duels better than 9%
35% of 17 situations better than 41%
Dust 27
57% -
0.66 -
74.5 -
0.97-
42% of 19 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 67Float-UP plays

Across 430 matches 67Float-UP averages K/R 0.70, ADR 77.0 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 60% headshots. The strongest map is Ancient with a 54% win rate in 131 matches. In 150 of 430 matches the rating was 1.10 or higher (35%), in 169 it was below 0.90. In 358 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. 67Float-UP loses the most ELO on Nuke (−191 ELO, win rate 44%). Things go best on Ancient (+664 ELO, win rate 54%). Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 77.1, Headshots at 60%, Win rate at 51%, ELO at 3,477. Last 30 days: 177 matches, win rate 49%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.