66extazzy

Seychelles
124 matches tracked
Last updated:

How does 66extazzy play?

Rating 0.92 K/R 0.66 ADR 74.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 30%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.97).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.8%).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 16%
3K rounds 2.6%−1.2 pp · Ø 3.8% better than 6%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 10x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 83%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether 66extazzy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +41 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 −1 ELO, win rate 43%

66extazzy loses the most ELO in match 1 of the day: +41 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Cache
  2. Highest rating in a match: 1.93 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
52% better than 55%
0.71 better than 42%
79.8 better than 48%
0.99 right on the average
53% of 99 duels better than 65%
54% of 13 situations better than 85%
Mirage23
61% better than 83%
0.74 better than 57%
78.4 better than 44%
1.03 better than 58%
59% of 111 duels better than 91%
36% of 14 situations better than 44%
Dust 221
57% better than 75%
0.65 better than 16%
71.4 better than 11%
0.95 better than 29%
54% of 84 duels better than 71%
50% of 12 situations better than 82%
Anubis19
37% better than 11%
0.62 better than 8%
73.5 better than 19%
0.84 better than 4%
41% of 80 duels better than 9%
20% of 10 situations better than 12%
Cache16
44% -
0.67 -
72.0 -
0.92-
50% of 56 duels -
43% of 14 situations -
Inferno10
40% -
0.49 -
61.6 -
0.71-
49% of 39 duels -
50% of 8 situations -
Nuke8
50% -
0.68 -
73.1 -
0.90-
58% of 19 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 66extazzy plays

Across 124 matches 66extazzy averages K/R 0.66, ADR 74.1 and a rating of 0.92. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 6% of level 8 players. Averages 14.6 kills per match with 43% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 34 of 124 matches the rating was 1.10 or higher (27%), in 64 it was below 0.90. In 115 matches with detailed stats: 10 4Ks and 1 ace. 66extazzy loses the most ELO in match 1 of the day (+41 ELO, win rate 42%). Things go best on Mirage (+49 ELO, win rate 61%). Last 30 days: 3 matches, win rate 67%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.