666berserk

Russia
On FACEIT since 2015 245 matches tracked 93 matches in 30 days
ELO ▲ 98
3,387
30-day peak: 3,461
Rank EU ▼ 149 places
#1,756
Russia #499 in Russia
30 days · prev. #1,607 · best #1,338
Last updated:

How does 666berserk play?

Rating 1.12 (from 195 matches) K/R 0.79 ADR 85.9 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 2.7
Knife kills 2 in 245 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 28x 4K, 6 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.32, Win rate +13 pp
= Stayed the same
K/R at 0.79, ADR at 86.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −144 ELO
35 matches · 49% win rate
From match 5 of the day −68 ELO
51 matches · 43% win rate
On Fridays −72 ELO, win rate 41%

666berserk loses the most ELO on Ancient: −144 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.48 · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
61% better than 76%
0.82 better than 75%
88.6 better than 79%
1.14 better than 73%
57% of 338 duels better than 75%
31% of 42 situations better than 25%
Dust 268
51% better than 35%
0.73 better than 36%
80.1 better than 40%
1.09 better than 55%
49% of 192 duels better than 30%
32% of 38 situations better than 29%
Ancient35
49% better than 28%
0.76 right on the average
82.9 better than 53%
1.05 better than 46%
53% of 122 duels right on the average
30% of 20 situations better than 28%
Nuke25
60% better than 56%
0.83 better than 76%
90.2 better than 81%
1.14 better than 67%
58% of 152 duels better than 73%
22% of 9 situations better than 13%
Anubis11
55% -
0.79 -
90.3 -
1.10-
47% of 53 duels -
33% of 6 situations -
Overpass5
40% -
0.74 -
87.8 -
-
-
-
Cache4
75% -
1.01 -
101.1 -
1.39-
76% of 17 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 666berserk plays

Across 245 matches 666berserk averages K/R 0.79 and ADR 85.9; the rating across the 195 rated matches is 1.12. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Mirage with a 61% win rate in 97 matches. In 93 of 195 matches the rating was 1.10 or higher (48%), in 57 it was below 0.90. In 193 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: August 2026 at 1.31. 666berserk loses the most ELO on Ancient (−144 ELO, win rate 49%). Things go best in match 2 of the day (+98 ELO, win rate 62%). Match no. 3 of the day goes best: 63% win rate, +86 ELO. Improved over the last three months: Rating +0.32, Win rate +13 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, ADR at 86.2. Last 30 days: 93 matches, win rate 52%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.