666UNIQUE666

AE
214 matches tracked 103 matches in 30 days
Last updated:

How does 666UNIQUE666 play?

Rating 1.05 (from 152 matches) K/R 0.73 ADR 78.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−14 pp better than 2%
AWP share of kills 23%+12 pp better than 89%
K/D 1.05+0.01 better than 54%
Pistol kills per match 3.5
Knife kills 4 in 214 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 21x 4K, 5 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 78.9
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.74 (at the start 0.71).

Patterns

From the last 214 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −97 ELO
24 matches · 38% wins
From match 5 of the day −75 ELO
35 matches · 40% wins
On Mondays −177 ELO, win rate 37%

666UNIQUE666 loses the most ELO in match 4 of the day: −97 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.81 · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
46% better than 28%
0.84 better than 88%
88.2 better than 82%
1.11 better than 72%
66% of 159 duels better than 98%
30% of 43 situations better than 28%
Mirage56
46% better than 26%
0.73 better than 42%
76.6 better than 27%
1.10 better than 70%
56% of 199 duels better than 75%
42% of 43 situations better than 61%
Ancient47
40% better than 14%
0.68 better than 17%
75.3 better than 17%
1.00 better than 36%
56% of 106 duels better than 75%
37% of 27 situations better than 46%
Anubis26
58% better than 68%
0.67 better than 15%
71.4 better than 7%
1.00 better than 35%
45% of 73 duels better than 14%
31% of 13 situations better than 31%
Inferno11
45% -
0.65 -
73.8 -
1.00-
53% of 36 duels -
57% of 7 situations -
Cache10
60% -
0.67 -
75.2 -
0.77-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 666UNIQUE666 plays

Across 214 matches 666UNIQUE666 averages K/R 0.73 and ADR 78.5; the rating across the 152 rated matches is 1.05. Biggest strength: Opening duels won at 56%. That is better than 84% of players on level 10. Most room to improve: Headshot rate at 37%. That is better than only 2% of players on level 10. On average 16.2 kills per match, 37% of them headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 62 of 152 matches the rating was 1.10 or higher (41%), in 47 it was below 0.90. In 152 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. 666UNIQUE666 loses the most ELO in match 4 of the day (−97 ELO, win rate 38%). Things go best in match 3 of the day (+60 ELO, win rate 61%). Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.9. Last 30 days: 103 matches, win rate 47%, ELO balance −228.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.