6615

Morocco
On FACEIT since 2021 232 matches tracked 84 matches in 30 days
ELO ▲ 89
2,177
30-day peak: 2,267
Rank EU
#144,589
Morocco #145 in Morocco
Last updated:

How does 6615 play?

Rating 1.07 K/R 0.75 ADR 77.9 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 27x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +125
= Stayed the same
K/R at 0.74, Rating at 1.06, Win rate at 51%
▼ Got worse
ADR −4.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −148 ELO
45 matches · 40% win rate
In match 3 of the day −3 ELO
46 matches · 41% win rate
On Saturdays −44 ELO, win rate 39%

6615 loses the most ELO on Anubis: −148 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 37 · Inferno
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
56% better than 66%
0.77 better than 65%
80.0 better than 45%
1.11 better than 74%
54% of 411 duels better than 64%
36% of 50 situations better than 47%
Inferno52
58% better than 65%
0.74 better than 57%
77.8 better than 37%
1.05 better than 57%
57% of 246 duels better than 78%
39% of 18 situations better than 55%
Anubis45
40% better than 15%
0.76 better than 62%
77.0 better than 28%
1.05 better than 57%
59% of 237 duels better than 89%
26% of 19 situations better than 24%
Ancient16
38% better than 10%
0.71 better than 33%
73.4 better than 13%
1.02 better than 46%
51% of 57 duels right on the average
63% of 8 situations better than 94%
Cache13
62% -
0.75 -
78.8 -
1.07-
57% of 81 duels -
67% of 3 situations -
Mirage10
20% -
0.66 -
66.2 -
0.91-
49% of 53 duels -
0% of 1 situations -
Nuke9
78% -
0.83 -
85.1 -
1.20-
56% of 43 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6615 plays

Across 232 matches 6615 averages K/R 0.75, ADR 77.9 and a rating of 1.07. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 40% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 97 of 232 matches the rating was 1.10 or higher (42%), in 68 it was below 0.90. In 139 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. 6615 loses the most ELO on Anubis (−148 ELO, win rate 40%). Things go best on Dust 2 (+149 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, −27 ELO. Improved over the last three months: Headshots +3 pp, ELO +125. Got weaker: ADR −4.5. Unchanged in recent months: K/R at 0.74, Rating at 1.06, Win rate at 51%. Last 30 days: 84 matches, win rate 55%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.