60fpsPlayer0

Zimbabwe
116 matches tracked
Last updated:

How does 60fpsPlayer0 play?

Rating 0.94 K/R 0.68 ADR 78.3 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.6
Knife kills 3 in 116 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 23%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 11x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.16, ADR +5.1, Win rate +18 pp
= Stayed the same
Headshots at 48%, ELO at 1,846
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.63). Just below the average (0.72).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
28 matches · 46% win rate
In match 2 of the day +5 ELO
27 matches · 48% win rate
Between 12:00 and 18:00 +3 ELO, win rate 50%

60fpsPlayer0 loses the most ELO on Dust 2: −76 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.92 · Mirage
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
46% better than 34%
0.64 better than 11%
75.5 better than 27%
0.87 better than 8%
47% of 138 duels better than 30%
50% of 22 situations better than 81%
Mirage27
63% better than 88%
0.68 better than 25%
72.7 better than 14%
0.98 better than 38%
49% of 117 duels better than 41%
50% of 10 situations better than 80%
Ancient25
60% better than 80%
0.76 better than 65%
84.8 better than 73%
1.02 better than 54%
50% of 161 duels better than 45%
11% of 9 situations better than 2%
Anubis13
62% -
0.62 -
78.0 -
0.86-
44% of 54 duels -
75% of 4 situations -
Inferno13
46% -
0.66 -
77.0 -
0.90-
53% of 73 duels -
86% of 7 situations -
Cache5
80% -
0.75 -
85.6 -
1.05-
70% of 20 duels -
33% of 3 situations -
Nuke4
25% -
0.75 -
90.6 -
1.00-
54% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 60fpsPlayer0 plays

Across 116 matches 60fpsPlayer0 averages K/R 0.68, ADR 78.3 and a rating of 0.94. Biggest strength: Utility damage per round at 5.7, better than 83% of level 9 players. Most room to improve: Rating at 0.94, better than only 19% of level 9 players. Averages 15.3 kills per match with 48% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 33 of 116 matches the rating was 1.10 or higher (28%), in 59 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. 60fpsPlayer0 loses the most ELO on Dust 2 (−76 ELO, win rate 46%). Things go best in match 1 of the day (+104 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +104 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +5.1, Win rate +18 pp. Unchanged in recent months: Headshots at 48%, ELO at 1,846. Last 30 days: 3 matches, win rate 100%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.