60Hz_AbC

Italy
171 matches tracked 39 matches in 30 days
Last updated:

How does 60Hz_AbC play?

Rating 1.10 K/R 0.81 ADR 88.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 171 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
AWPerEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 68%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.09+0.08 · Ø 1.01 better than 80%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 85%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 89%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 33x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 39%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, Win rate +11 pp, ELO +564
= Stayed the same
ADR at 88.2
▼ Got worse
K/R −0.06, Rating −0.08

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.73).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
32 matches · 50% win rate
In match 3 of the day −8 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 +6 ELO, win rate 42%
On Saturdays −21 ELO, win rate 36%

60Hz_AbC loses the most ELO on Ancient: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Ancient
  2. Most kills in a match: 58 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
40% better than 18%
0.81 better than 85%
87.5 better than 84%
1.09 better than 76%
56% of 384 duels better than 80%
46% of 39 situations better than 74%
Ancient32
50% better than 43%
0.85 better than 93%
93.0 better than 94%
1.14 better than 88%
51% of 193 duels right on the average
38% of 16 situations right on the average
Mirage31
48% better than 41%
0.79 better than 79%
87.3 better than 85%
1.09 better than 77%
56% of 185 duels better than 81%
20% of 15 situations better than 10%
Anubis30
57% better than 67%
0.79 better than 76%
87.2 better than 81%
1.10 better than 76%
52% of 184 duels better than 56%
45% of 20 situations better than 73%
Cache10
70% -
0.82 -
88.2 -
1.10-
64% of 66 duels -
29% of 7 situations -
Nuke4
25% -
0.85 -
91.2 -
1.13-
48% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 60Hz_AbC plays

Across 171 matches 60Hz_AbC averages K/R 0.81, ADR 88.6 and a rating of 1.10. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 18.3 kills per match with 42% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 78 of 171 matches the rating was 1.10 or higher (46%), in 49 it was below 0.90. In 150 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.19. 60Hz_AbC loses the most ELO on Ancient (−26 ELO, win rate 50%). Things go best on Mirage (+119 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp, Win rate +11 pp, ELO +564. Got weaker: K/R −0.06, Rating −0.08. Unchanged in recent months: ADR at 88.2. Last 30 days: 39 matches, win rate 49%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.