608-

Kazakhstan
306 matches tracked 34 matches in 30 days
ELO ▼ 85
3,581
30-day peak: 3,716
Rank EU ▼ 184 places
#787
Kazakhstan #32 in Kazakhstan
30 days · prev. #603 · best #603
Last updated:

How does 608- play?

Rating 1.12 (from 257 matches) K/R 0.79 ADR 85.4 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 257 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 55%+1 pp · Ø 54% better than 51%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 51%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 50%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (54%).

Headshot rate 62%+8 pp · Ø 54% better than 88%
AWP share of kills 4%−9 pp · Ø 13% better than 31%
K/D 1.14+0.03 · Ø 1.11 better than 43%
Pistol kills per match 2.8
Knife kills 4 in 306 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so right on the average (2.5).

2K rounds 14.9%+0.8 pp · Ø 14.1% better than 55%
3K rounds 4.7%+0.1 pp · Ø 4.6% better than 46%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 52x 4K, 1 ace in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so right on the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 43%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 41%
Enemies flashed per round 0.33−0.01 · Ø 0.34 better than 44%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 86.1, Headshots at 61%, ELO at 3,581
▼ Got worse
Rating −0.05, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.80 (at the start 0.77). Just above the average (0.78).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −170 ELO
122 matches · 52% win rate
Between 12:00 and 18:00 −308 ELO, win rate 47%
On Thursdays −184 ELO, win rate 36%

608- loses the most ELO on Mirage: −170 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 10 wins in a row · Cache
  4. Highest rating in a match: 2.13 · Dust 2

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
52% better than 25%
0.79 better than 40%
86.9 better than 52%
1.11 better than 41%
53% of 418 duels better than 35%
45% of 67 situations better than 69%
Dust 270
66% better than 77%
0.77 better than 37%
83.4 better than 37%
1.11 better than 41%
52% of 242 duels better than 32%
46% of 28 situations better than 69%
Ancient43
65% better than 72%
0.84 better than 69%
86.7 better than 54%
1.16 better than 63%
55% of 184 duels right on the average
35% of 20 situations better than 36%
Nuke37
57% better than 56%
0.80 better than 69%
83.3 better than 53%
1.11 better than 66%
61% of 125 duels better than 91%
39% of 18 situations better than 47%
Anubis18
56% better than 42%
0.84 better than 68%
87.1 better than 56%
1.22-
58% of 45 duels better than 69%
8% of 12 situations better than 1%
Cache9
44% -
0.77 -
81.8 -
1.10-
52% of 27 duels -
40% of 5 situations -
Inferno4
50% -
0.68 -
80.3 -
1.11-
56% of 9 duels -
33% of 3 situations -
Overpass3
67% -
0.69 -
79.4 -
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Compared with players on the same level who have at least 15 matches on the map.

How 608- plays

Across 306 matches 608- averages K/R 0.79 and ADR 85.4; the rating across the 257 rated matches is 1.12. Biggest strength: Headshot rate at 62%, better than 88% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 62% headshots. The strongest map is Dust 2 with a 66% win rate in 70 matches. In 129 of 257 matches the rating was 1.10 or higher (50%), in 76 it was below 0.90. In 238 matches with detailed stats: 52 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. 608- loses the most ELO on Mirage (−170 ELO, win rate 52%). Things go best in match 3 of the day (+341 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +341 ELO. Got weaker: Rating −0.05, Win rate −6 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.1, Headshots at 61%, ELO at 3,581. Last 30 days: 34 matches, win rate 59%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.