6----------7
Name history of 6----------7
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 6----------7 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average44% headshots and so well below the average (52%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).
Utility and deaths
Average40% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.86. Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.19. Last 3 months: 1.17 (at the start 1.19). Well above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 94.4. Last 3 months: 90.4 (at the start 94.4). Clearly above the average (81.4).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months unchanged at 44%. Well below the average (52%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 46%). Just above the average (51%).
Best month: September 2026 with 3,016. Last 3 months: 2,881 (at the start 2,760).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 331 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
6----------7 loses the most ELO on Ancient: −246 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Inferno
- Most kills in a match: 48 · Dust 2
- Highest rating in a match: 2.61 · Mirage
Maps in detail
from the last 331 matchesCompared with players on the same level who have at least 15 matches on the map.
How 6----------7 plays
Across 331 matches 6----------7 averages K/R 0.82, ADR 91.0 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 91.0, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 44% headshots. The strongest map is Nuke with a 58% win rate in 38 matches. In 187 of 331 matches the rating was 1.10 or higher (56%), in 78 it was below 0.90. In 270 matches with detailed stats: 79 4Ks and 5 aces. Best month by rating: July 2026 at 1.19. 6----------7 loses the most ELO on Ancient (−246 ELO, win rate 40%). Things go best on Mirage (+159 ELO, win rate 52%). Improved over the last three months: Win rate +6 pp, ELO +121. Got weaker: K/R −0.04, ADR −4.0. Unchanged in recent months: Rating at 1.17, Headshots at 44%. Last 30 days: 77 matches, win rate 51%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.