6----------7

Ukraine
On FACEIT since 2022 332 matches tracked 77 matches in 30 days
Last updated:
Next update possible in 20m 46s

How does 6----------7 play?

Rating 1.17 K/R 0.82 ADR 91.0 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 331 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 39%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.4
Knife kills 11 in 331 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 79x 4K, 5 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +121
= Stayed the same
Rating at 1.17, Headshots at 44%
▼ Got worse
K/R −0.04, ADR −4.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −246 ELO
68 matches · 40% win rate
In match 2 of the day −125 ELO
70 matches · 44% win rate
On Thursdays −154 ELO, win rate 44%

6----------7 loses the most ELO on Ancient: −246 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 48 · Dust 2
  3. Highest rating in a match: 2.61 · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2140
52% better than 43%
0.83 better than 81%
89.5 better than 83%
1.21 better than 87%
57% of 599 duels better than 76%
48% of 88 situations better than 75%
Ancient68
40% better than 11%
0.86 better than 89%
96.5 better than 95%
1.20 better than 88%
60% of 266 duels better than 88%
18% of 56 situations better than 8%
Mirage66
52% better than 43%
0.75 better than 47%
85.3 better than 67%
1.07 better than 55%
53% of 321 duels better than 55%
40% of 47 situations better than 55%
Nuke38
58% better than 55%
0.86 better than 84%
96.5 better than 93%
1.18 better than 78%
52% of 199 duels better than 45%
36% of 28 situations better than 42%
Inferno9
78% -
0.82 -
89.5 -
1.18-
50% of 54 duels -
100% of 3 situations -
Anubis7
43% -
0.85 -
92.3 -
1.18-
63% of 30 duels -
0% of 1 situations -
Cache3
67% -
0.79 -
91.3 -
1.07-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 6----------7 plays

Across 331 matches 6----------7 averages K/R 0.82, ADR 91.0 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 91.0, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 44% headshots. The strongest map is Nuke with a 58% win rate in 38 matches. In 187 of 331 matches the rating was 1.10 or higher (56%), in 78 it was below 0.90. In 270 matches with detailed stats: 79 4Ks and 5 aces. Best month by rating: July 2026 at 1.19. 6----------7 loses the most ELO on Ancient (−246 ELO, win rate 40%). Things go best on Mirage (+159 ELO, win rate 52%). Improved over the last three months: Win rate +6 pp, ELO +121. Got weaker: K/R −0.04, ADR −4.0. Unchanged in recent months: Rating at 1.17, Headshots at 44%. Last 30 days: 77 matches, win rate 51%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.