5tevke

Fiji
On FACEIT since 2021 74 matches tracked 19 matches in 30 days
Last updated:

How does 5tevke play?

Rating 1.33 K/R 0.94 ADR 99.1 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 74 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.31 K/D and so well above the average (1.02).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.31+0.29 · Ø 1.02 better than 97%
Pistol kills per match 3.1
Knife kills 8 in 74 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 7.5%+3.4 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 39x 4K, 4 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 5tevke is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 74 matches, all from the last 3 months.

Kills per round (K/R)

0.87
AugSepOct

Best month: September 2026 with 0.97.

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Vertigo
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 58 · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 57%
0.97 better than 98%
101.3 better than 98%
1.38 better than 99%
57% of 183 duels better than 83%
42% of 19 situations better than 60%
Inferno14
71% -
1.06 -
108.5 -
1.49-
61% of 83 duels -
40% of 10 situations -
Cache6
33% -
0.89 -
99.0 -
1.21-
55% of 29 duels -
0% of 4 situations -
Dust 26
33% -
0.72 -
76.8 -
0.91-
54% of 26 duels -
0% of 1 situations -
Ancient5
40% -
0.69 -
80.6 -
0.93-
43% of 23 duels -
0% of 1 situations -
Anubis5
60% -
0.92 -
94.4 -
1.28-
47% of 34 duels -
50% of 4 situations -
Nuke5
20% -
0.97 -
103.4 -
1.39-
58% of 24 duels -
80% of 5 situations -
Vertigo3
67% -
1.13 -
108.5 -
1.73-
63% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5tevke plays

Across 74 matches 5tevke averages K/R 0.94, ADR 99.1 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.2 kills per match with 59% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 44 of 74 matches the rating was 1.10 or higher (59%), in 10 it was below 0.90. In 74 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.40. Things go best on Mirage (+40 ELO, win rate 53%). Last 30 days: 19 matches, win rate 32%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.