5tev

Denmark
131 matches tracked 31 matches in 30 days
Last updated:

How does 5tev play?

Rating 1.04 K/R 0.76 ADR 85.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 131 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 74%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 18x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Win rate +11 pp, ELO +340
= Stayed the same
K/R at 0.76, ADR at 85.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.76 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
20 matches · 55% win rate
From match 5 of the day +7 ELO
36 matches · 42% win rate

5tev loses the most ELO on Inferno: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Nuke
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
39% better than 17%
0.78 better than 76%
88.5 better than 88%
1.02 better than 60%
58% of 179 duels better than 88%
46% of 24 situations better than 71%
Dust 226
65% better than 92%
0.79 better than 83%
86.0 better than 81%
1.08 better than 75%
50% of 129 duels right on the average
44% of 16 situations better than 69%
Inferno20
55% better than 61%
0.71 right on the average
82.0 better than 66%
1.01 better than 56%
57% of 129 duels better than 81%
53% of 15 situations better than 83%
Anubis15
40% better than 18%
0.80 better than 84%
88.8 better than 88%
1.12 better than 85%
61% of 76 duels better than 92%
33% of 9 situations better than 36%
Nuke15
47% better than 26%
0.76 better than 53%
87.0 better than 72%
1.03 better than 46%
59% of 75 duels better than 81%
50% of 8 situations better than 73%
Cache13
38% -
0.75 -
86.5 -
1.04-
52% of 73 duels -
17% of 6 situations -
Mirage7
29% -
0.65 -
71.0 -
0.89-
41% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5tev plays

Across 131 matches 5tev averages K/R 0.76, ADR 85.6 and a rating of 1.04. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 65% win rate in 26 matches. In 51 of 131 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. 5tev loses the most ELO on Inferno (−26 ELO, win rate 55%). Things go best on Ancient (+28 ELO, win rate 39%). Match no. 2 of the day goes best: 54% win rate. Improved over the last three months: Rating +0.06, Win rate +11 pp, ELO +340. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, ADR at 85.6. Last 30 days: 31 matches, win rate 48%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.