5rrd7

Romania
On FACEIT since 2016 185 matches tracked 35 matches in 30 days
Last updated:

How does 5rrd7 play?

Rating 1.00 K/R 0.70 ADR 75.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.6
Knife kills 3 in 185 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 20x 4K, 3 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +5 pp, ELO +171
= Stayed the same
K/R at 0.70, ADR at 76.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
37 matches · 38% win rate
In match 2 of the day +45 ELO
44 matches · 41% win rate
Between 0:00 and 6:00 −57 ELO, win rate 32%
On Thursdays −60 ELO, win rate 45%

5rrd7 loses the most ELO on Anubis: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 2.12 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% right on the average
0.63 better than 5%
70.3 better than 5%
0.93 better than 13%
41% of 128 duels better than 5%
38% of 26 situations right on the average
Anubis37
38% better than 7%
0.70 better than 24%
77.1 better than 24%
1.00 better than 31%
49% of 107 duels better than 33%
37% of 19 situations better than 45%
Inferno37
59% better than 56%
0.77 better than 47%
83.1 better than 40%
1.08 better than 42%
54% of 186 duels right on the average
58% of 12 situations better than 89%
Ancient36
53% right on the average
0.69 better than 21%
76.6 better than 24%
1.00 better than 34%
50% of 86 duels better than 38%
23% of 30 situations better than 16%
Nuke25
48% better than 28%
0.68 better than 15%
69.6 better than 6%
0.98 better than 28%
40% of 72 duels better than 3%
40% of 15 situations right on the average
Dust 24
0% -
0.63 -
70.3 -
0.85-
33% of 6 duels -
50% of 4 situations -
Cache3
100% -
0.97 -
102.5 -
1.34-
36% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5rrd7 plays

Across 185 matches 5rrd7 averages K/R 0.70, ADR 75.8 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Inferno with a 59% win rate in 37 matches. In 70 of 185 matches the rating was 1.10 or higher (38%), in 73 it was below 0.90. In 105 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. 5rrd7 loses the most ELO on Anubis (−30 ELO, win rate 38%). Things go best on Inferno (+31 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: Rating +0.05, Win rate +5 pp, ELO +171. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.5. Last 30 days: 35 matches, win rate 57%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.