5layDICK

Russia
On FACEIT since 2016 109 matches tracked 28 matches in 30 days
ELO ▲ 102
2,350
30-day peak: 2,405
Rank EU
#85,924
Russia #24,327 in Russia
Last updated:

How does 5layDICK play?

Rating 1.20 K/R 0.85 ADR 89.3 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 109 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 40% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.25+0.22 · Ø 1.03 better than 93%
Pistol kills per match 3.7
Knife kills 2 in 109 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 95%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 26x 4K, 3 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.8, Win rate +3 pp, ELO +165
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
33 matches · 58% win rate
On Mirage −22 ELO
29 matches · 52% win rate
In match 1 of the day ±0 ELO
36 matches · 47% win rate

5layDICK loses the most ELO on Ancient: −47 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 11 wins in a row · Ancient
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
58% better than 71%
0.86 better than 88%
90.3 better than 85%
1.18 better than 86%
56% of 179 duels better than 72%
39% of 28 situations better than 52%
Dust 230
80% better than 99%
0.87 better than 92%
91.4 better than 89%
1.27 better than 95%
62% of 138 duels better than 92%
45% of 20 situations better than 71%
Mirage29
52% right on the average
0.78 better than 66%
84.1 better than 64%
1.11 better than 71%
51% of 110 duels right on the average
50% of 20 situations better than 82%
Cache11
45% -
0.99 -
100.5 -
1.38-
58% of 52 duels -
13% of 8 situations -
Anubis4
50% -
0.88 -
93.5 -
1.24-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 5layDICK plays

Across 109 matches 5layDICK averages K/R 0.85, ADR 89.3 and a rating of 1.20. Biggest strength: K/D at 1.25, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 80% win rate in 30 matches. In 72 of 109 matches the rating was 1.10 or higher (66%), in 21 it was below 0.90. In 88 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.26. 5layDICK loses the most ELO on Ancient (−47 ELO, win rate 58%). Things go best on Dust 2 (+29 ELO, win rate 80%). Match no. 2 of the day goes best: 69% win rate, −40 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.8, Win rate +3 pp, ELO +165. Got weaker: Headshots −4 pp. Last 30 days: 28 matches, win rate 54%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.