5inisterMark

USA
On FACEIT since 2025 107 matches tracked 79 matches in 30 days
Last updated:

How does 5inisterMark play?

Rating 0.85 K/R 0.63 ADR 71.6 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 107 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 44%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 44%−7 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.03).

Headshot rate 56%+9 pp · Ø 47% better than 93%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.80−0.23 · Ø 1.03 better than 2%
Pistol kills per match 2.3
Knife kills 9 in 107 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 5%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 50%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 10x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 88%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 7 average
Whether 5inisterMark is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
37 matches · 49% win rate
From match 5 of the day −31 ELO
35 matches · 34% win rate

5inisterMark loses the most ELO on Mirage: −85 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.72 · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 46%
0.65 better than 17%
75.4 better than 29%
0.86 better than 9%
47% of 321 duels better than 32%
36% of 14 situations better than 44%
Dust 231
61% better than 85%
0.62 better than 7%
67.0 better than 2%
0.88 better than 12%
45% of 152 duels better than 21%
33% of 9 situations better than 37%
Anubis19
37% better than 11%
0.59 better than 4%
69.3 better than 7%
0.79 better than 2%
41% of 127 duels better than 10%
40% of 5 situations better than 57%
Ancient10
40% -
0.71 -
81.8 -
0.94-
43% of 84 duels -
50% of 6 situations -
Inferno8
38% -
0.48 -
63.0 -
0.62-
39% of 54 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 5inisterMark plays

Across 107 matches 5inisterMark averages K/R 0.63, ADR 71.6 and a rating of 0.85. Biggest strength: Headshot rate at 56%, better than 93% of level 7 players. Most room to improve: K/D at 0.80, better than only 2% of level 7 players. Averages 13.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 19 of 107 matches the rating was 1.10 or higher (18%), in 61 it was below 0.90. In 107 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. 5inisterMark loses the most ELO on Mirage (−85 ELO, win rate 49%). Things go best on Dust 2 (+59 ELO, win rate 61%). Last 30 days: 79 matches, win rate 49%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.