5incee

Turkey
190 matches tracked 22 matches in 30 days
ELO ▲ 282
2,046
30-day peak: 2,046
Rank EU
#211,829
Turkey #5,865 in Turkey
Last updated:

How does 5incee play?

Rating 0.92 K/R 0.65 ADR 75.7 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.92−0.08 · Ø 1.00 better than 17%
Pistol kills per match 2.4
Knife kills 2 in 189 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 29%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 19x 4K, 0 aces in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (4.2).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 8.9+4.7 · Ø 4.2 better than 99%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.07, Win rate +14 pp, ELO +245
= Stayed the same
ADR at 76.2
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.67 (at the start 0.60). Slightly below the average (0.72).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −81 ELO
26 matches · 42% win rate
In match 3 of the day −55 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 −91 ELO, win rate 49%
On Tuesdays −27 ELO, win rate 40%

5incee loses the most ELO on Inferno: −81 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
69% better than 95%
0.69 better than 29%
77.8 better than 39%
0.99 better than 40%
54% of 237 duels better than 69%
35% of 43 situations better than 42%
Mirage35
51% better than 51%
0.63 better than 9%
75.7 better than 25%
0.88 better than 9%
51% of 127 duels right on the average
42% of 24 situations better than 62%
Anubis27
44% better than 28%
0.63 better than 7%
71.5 better than 9%
0.87 better than 8%
38% of 100 duels better than 2%
42% of 24 situations better than 62%
Inferno26
42% better than 17%
0.59 better than 2%
72.5 better than 15%
0.86 better than 7%
46% of 114 duels better than 18%
54% of 24 situations better than 82%
Ancient21
52% better than 54%
0.69 better than 26%
76.8 better than 28%
0.98 better than 38%
51% of 93 duels right on the average
40% of 10 situations better than 56%
Cache18
56% -
0.69 -
80.5 -
0.97-
44% of 80 duels -
25% of 8 situations -
Vertigo4
50% -
0.55 -
66.3 -
0.69-
45% of 20 duels -
100% of 2 situations -
Nuke3
67% -
0.67 -
83.8 -
0.93-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5incee plays

Across 189 matches 5incee averages K/R 0.65, ADR 75.7 and a rating of 0.92. Biggest strength: Utility damage per round at 8.9, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 9 players. Averages 14.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 69% win rate in 55 matches. In 51 of 189 matches the rating was 1.10 or higher (27%), in 104 it was below 0.90. In 148 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. 5incee loses the most ELO on Inferno (−81 ELO, win rate 42%). Things go best on Mirage (+49 ELO, win rate 51%). Match no. 1 of the day goes best: 63% win rate, −27 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, Win rate +14 pp, ELO +245. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 76.2. Last 30 days: 22 matches, win rate 50%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.