5imarg1

Russia
On FACEIT since 2025 89 matches tracked 23 matches in 30 days
Last updated:

How does 5imarg1 play?

Rating 1.13 (from 67 matches) K/R 0.76 ADR 79.0 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 67 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.6%).

2K rounds 16.8%+3.2 pp · Ø 13.6% better than 97%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 8x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 63%−8 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.15, Win rate +6 pp, ELO +251
= Stayed the same
ADR at 80.2
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.71). Slightly above the average (0.75).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −41 ELO
25 matches · 44% win rate
On Ancient −25 ELO
20 matches · 60% win rate

5imarg1 loses the most ELO in match 2 of the day: −41 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
36% better than 4%
0.66 better than 11%
72.8 better than 10%
1.07-
51% of 41 duels better than 44%
46% of 13 situations better than 73%
Ancient20
60% better than 74%
0.85 better than 89%
87.2 better than 75%
1.25-
63% of 63 duels better than 95%
27% of 15 situations better than 24%
Dust 220
55% better than 59%
0.69 better than 23%
71.5 better than 8%
1.00 better than 34%
51% of 67 duels better than 45%
55% of 11 situations better than 87%
Inferno14
57% -
0.89 -
90.5 -
1.27-
59% of 37 duels -
67% of 9 situations -
Anubis8
50% -
0.70 -
73.8 -
1.16-
37% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5imarg1 plays

Across 89 matches 5imarg1 averages K/R 0.76 and ADR 79.0; the rating across the 67 rated matches is 1.13. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 35 of 67 matches the rating was 1.10 or higher (52%), in 18 it was below 0.90. In 46 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.23. 5imarg1 loses the most ELO in match 2 of the day (−41 ELO, win rate 44%). Things go best on Dust 2 (+54 ELO, win rate 55%). Improved over the last three months: K/R +0.08, Rating +0.15, Win rate +6 pp, ELO +251. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 80.2. Last 30 days: 23 matches, win rate 61%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.