5ilent

Russia
150 matches tracked 14 matches in 30 days
Last updated:

How does 5ilent play?

Rating 0.95 (from 100 matches) K/R 0.67 ADR 77.0 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 86%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (46%).

Headshot rate 35%−11 pp · Ø 46% better than 4%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.94−0.06 · Ø 1.00 better than 31%
Pistol kills per match 2.4
Knife kills 3 in 150 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 34%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 32%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 6x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.36+0.10 · Ø 0.26 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, ADR +5.5, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, ELO −168

Aug to Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.65
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.71 (at the start 0.64). Just below the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
49 matches · 43% win rate
On Anubis −3 ELO
26 matches · 35% win rate
Between 12:00 and 18:00 −37 ELO, win rate 37%

5ilent loses the most ELO on Mirage: −62 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Anubis
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 25%
0.66 better than 21%
75.9 better than 32%
0.88 better than 12%
44% of 108 duels better than 18%
56% of 25 situations better than 89%
Dust 247
60% better than 83%
0.69 better than 38%
79.0 better than 52%
1.03 better than 65%
48% of 97 duels better than 38%
40% of 20 situations better than 57%
Anubis26
35% better than 8%
0.67 better than 26%
76.4 better than 38%
1.00 better than 54%
47% of 57 duels better than 37%
38% of 8 situations better than 54%
Ancient14
50% -
0.63 -
70.0 -
0.89-
44% of 32 duels -
0% of 5 situations -
Inferno9
67% -
0.73 -
84.9 -
0.87-
54% of 13 duels -
0% of 4 situations -
Nuke4
50% -
0.79 -
83.4 -
1.04-
67% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5ilent plays

Across 150 matches 5ilent averages K/R 0.67 and ADR 77.0; the rating across the 100 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 4% of level 7 players. Averages 14.8 kills per match with 35% headshots. The strongest map is Dust 2 with a 60% win rate in 47 matches. In 31 of 100 matches the rating was 1.10 or higher (31%), in 47 it was below 0.90. In 80 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. 5ilent loses the most ELO on Mirage (−62 ELO, win rate 43%). Things go best on Dust 2 (+26 ELO, win rate 60%). From match no. 5 of the day on, things go best: 63% win rate, +19 ELO. Improved over the last three months: K/R +0.07, ADR +5.5, Win rate +5 pp. Got weaker: Headshots −5 pp, ELO −168. Last 30 days: 14 matches, win rate 50%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.