5T1P0

Croatia
117 matches tracked 22 matches in 30 days
Last updated:

How does 5T1P0 play?

Rating 0.97 K/R 0.72 ADR 79.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

37% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 37%−14 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 80%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.94−0.06 · Ø 1.00 better than 31%
Pistol kills per match 2.2
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.3%).

2K rounds 10.7%−2.6 pp · Ø 13.3% better than 5%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 86%
4Ks and aces 12x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.26).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 13%
Deaths per round 76%+4 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.07, ADR −7.5, ELO −116

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
34 matches · 44% win rate
In match 2 of the day +70 ELO
34 matches · 47% win rate
Between 18:00 and 24:00 +8 ELO, win rate 46%

5T1P0 loses the most ELO on Dust 2: −55 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.02 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
44% better than 29%
0.65 better than 20%
74.1 better than 25%
0.87 better than 12%
43% of 195 duels better than 14%
38% of 8 situations right on the average
Mirage28
57% better than 73%
0.75 better than 66%
81.0 better than 59%
1.05 better than 70%
41% of 153 duels better than 9%
43% of 21 situations better than 66%
Anubis16
75% better than 98%
0.81 better than 92%
85.1 better than 83%
1.10 better than 86%
53% of 73 duels better than 71%
40% of 5 situations better than 57%
Inferno15
60% better than 74%
0.66 better than 26%
71.9 better than 17%
0.87 better than 12%
40% of 68 duels better than 7%
50% of 4 situations better than 81%
Cache11
45% -
0.67 -
79.1 -
0.90-
42% of 64 duels -
50% of 6 situations -
Ancient10
40% -
0.80 -
86.4 -
1.08-
43% of 53 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5T1P0 plays

Across 117 matches 5T1P0 averages K/R 0.72, ADR 79.0 and a rating of 0.97. Biggest strength: 3K rounds at 4.8%, better than 89% of level 7 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 7 players. Averages 16.4 kills per match with 52% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 36 of 117 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 55 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. 5T1P0 loses the most ELO on Dust 2 (−55 ELO, win rate 44%). Things go best on Mirage (+46 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, Win rate +16 pp. Got weaker: K/R −0.07, Rating −0.07, ADR −7.5, ELO −116. Last 30 days: 22 matches, win rate 55%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.