5Req5

EC
44 matches tracked 44 matches in 30 days
Last updated:

How does 5Req5 play?

Rating 0.99 K/R 0.70 ADR 80.0 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 44 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 34%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most
Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%−1 pp · Ø 51% better than 49%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 23%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 54%
K/D 0.97−0.05 · Ø 1.02 better than 37%
Pistol kills per match 3.1
Knife kills 3 in 44 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 5%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 11x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 45%

Progress

One value per month, dashed line is the level 8 average
Whether 5Req5 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches, all from the last 3 months.

Kills per round (K/R)

0.62
SepOct

Patterns

Soon this shows where 5Req5 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.74 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis13
38% -
0.57 -
73.2 -
0.76-
45% of 42 duels -
0% of 5 situations -
Mirage11
55% -
0.72 -
81.3 -
1.02-
49% of 47 duels -
0% of 8 situations -
Dust 27
86% -
0.76 -
81.3 -
1.09-
47% of 32 duels -
100% of 2 situations -
Inferno6
50% -
0.66 -
77.6 -
0.92-
59% of 27 duels -
50% of 4 situations -
Ancient4
75% -
0.93 -
97.4 -
1.34-
42% of 12 duels -
17% of 6 situations -
Cache3
67% -
0.85 -
82.1 -
1.28-
67% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5Req5 plays

Across 44 matches 5Req5 averages K/R 0.70, ADR 80.0 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 8 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 16 of 44 matches the rating was 1.10 or higher (36%), in 20 it was below 0.90. In 44 matches with detailed stats: 11 4Ks and 1 ace. Last 30 days: 44 matches, win rate 57%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.