5AMURAI-

Russia
On FACEIT since 2018 134 matches tracked 85 matches in 30 days
ELO ▲ 160
2,151
30-day peak: 2,173
Rank EU
#156,442
Russia #44,367 in Russia
Last updated:

How does 5AMURAI- play?

Rating 1.09 K/R 0.79 ADR 82.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.3
Knife kills 1 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 90%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 2 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 5AMURAI- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 134 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +3 ELO
23 matches · 43% win rate
On Saturdays −25 ELO, win rate 41%

5AMURAI- loses the most ELO in match 1 of the day: +3 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 2.07 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 28%
0.78 better than 71%
83.9 better than 67%
1.07 better than 66%
60% of 235 duels better than 90%
33% of 48 situations better than 35%
Dust 235
69% better than 95%
0.83 better than 87%
86.1 better than 78%
1.17 better than 87%
58% of 169 duels better than 83%
36% of 22 situations better than 45%
Ancient18
56% better than 63%
0.78 better than 69%
79.5 better than 40%
1.09 better than 71%
50% of 74 duels better than 42%
55% of 22 situations better than 90%
Anubis14
43% -
0.80 -
83.2 -
1.13-
54% of 68 duels -
36% of 11 situations -
Inferno10
30% -
0.79 -
78.3 -
1.08-
59% of 44 duels -
63% of 8 situations -
Nuke8
63% -
0.64 -
68.8 -
0.88-
44% of 39 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5AMURAI- plays

Across 134 matches 5AMURAI- averages K/R 0.79, ADR 82.4 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 69% win rate in 35 matches. In 60 of 134 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 134 matches with detailed stats: 23 4Ks and 2 aces. 5AMURAI- loses the most ELO in match 1 of the day (+3 ELO, win rate 43%). Things go best on Mirage (+26 ELO, win rate 45%). Match no. 2 of the day goes best: 60% win rate. Last 30 days: 85 matches, win rate 52%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.