566

United Arab Emirates
90 matches tracked
ELO
2,217
Rank OCE ▲ 110 places
#646
United Arab Emirates #1 in United Arab Emirates
30 days · prev. #756 · best #637
Last updated:

How does 566 play?

Rating 1.01 (from 40 matches) K/R 0.76 ADR 82.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

43% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 43%+22 pp · Ø 21% better than 99%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so right on the average (50%).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.6
Knife kills 3 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.2%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 88%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.09, Headshots +4 pp, Win rate +11 pp
= Stayed the same
K/R at 0.76, ADR at 82.3, ELO at 2,201
▼ Got worse
Nothing clear

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 45% win rate

566 loses the most ELO in match 2 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.00 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
52% better than 54%
0.69 better than 29%
78.1 better than 39%
1.03-
59% of 44 duels better than 89%
75% of 8 situations better than 99%
Ancient17
35% better than 6%
0.79 better than 77%
87.2 better than 80%
1.02-
45% of 51 duels better than 17%
45% of 11 situations better than 73%
Mirage17
65% better than 91%
0.78 better than 71%
84.2 better than 68%
0.91-
34% of 35 duels better than 1%
33% of 3 situations better than 37%
Anubis12
75% -
0.81 -
87.1 -
1.02-
40% of 15 duels -
0% of 1 situations -
Cache7
86% -
0.83 -
85.3 -
1.16-
60% of 15 duels -
0% of 1 situations -
Nuke5
60% -
0.81 -
87.9 -
1.45-
33% of 9 duels -
0% of 3 situations -
Inferno4
50% -
0.65 -
68.0 -
0.91-
40% of 10 duels -
0% of 1 situations -
Overpass4
25% -
0.59 -
59.4 -
0.62-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 566 plays

Across 90 matches 566 averages K/R 0.76 and ADR 82.3; the rating across the 40 rated matches is 1.01. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 14 of 40 matches the rating was 1.10 or higher (35%), in 15 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. 566 loses the most ELO in match 2 of the day (±0 ELO, win rate 45%). Things go best in match 1 of the day (±0 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate. Improved over the last three months: Rating +0.09, Headshots +4 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.3, ELO at 2,201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.