54321215

China
216 matches tracked 98 matches in 30 days
Last updated:

How does 54321215 play?

Rating 1.13 K/R 0.81 ADR 86.8 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 216 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 82%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.14+0.12 · Ø 1.02 better than 82%
Pistol kills per match 3.5
Knife kills 3 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 46x 4K, 4 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 2%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 27%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 54321215 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 207 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: July 2026 with 0.87.

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
70 matches · 49% win rate
In match 1 of the day +25 ELO
70 matches · 50% win rate
Between 12:00 and 18:00 +89 ELO, win rate 47%
On Sundays −6 ELO, win rate 49%

54321215 loses the most ELO on Mirage: −78 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.27 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
49% better than 39%
0.81 better than 79%
86.6 better than 78%
1.12 better than 76%
56% of 381 duels better than 77%
36% of 39 situations better than 42%
Anubis55
55% better than 60%
0.79 better than 73%
86.0 better than 75%
1.10 better than 70%
53% of 363 duels better than 62%
54% of 26 situations better than 85%
Dust 231
45% better than 26%
0.83 better than 84%
87.9 better than 80%
1.17 better than 85%
50% of 183 duels better than 42%
50% of 24 situations better than 81%
Inferno22
77% better than 98%
0.88 better than 90%
90.7 better than 82%
1.25 better than 91%
52% of 124 duels better than 46%
56% of 18 situations better than 84%
Nuke20
70% better than 85%
0.84 better than 83%
89.0 better than 77%
1.16 better than 81%
61% of 122 duels better than 87%
55% of 11 situations better than 84%
Ancient15
67% better than 91%
0.73 better than 41%
79.9 better than 40%
1.06 better than 58%
52% of 65 duels right on the average
57% of 14 situations better than 90%
Cache3
33% -
0.78 -
85.7 -
0.97-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 54321215 plays

Across 216 matches 54321215 averages K/R 0.81, ADR 86.8 and a rating of 1.13. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 56% headshots. The strongest map is Inferno with a 77% win rate in 22 matches. In 108 of 216 matches the rating was 1.10 or higher (50%), in 62 it was below 0.90. In 204 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: July 2026 at 1.26. 54321215 loses the most ELO on Mirage (−78 ELO, win rate 49%). Things go best on Inferno (+149 ELO, win rate 77%). Match no. 4 of the day goes best: 63% win rate, +149 ELO. Last 30 days: 98 matches, win rate 55%, net ELO +247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.